Search results

  1. P

    Battlefield 6

    I almost refunded this because I got destroyed so badly. But then I decided to git gud and after 8 more hours I really wish I had refunded.
  2. P

    Borderlands 4

    Apart from a few absolutely insufferable characters 3 was great. Especially the girl, wtf were they thinking??
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    Borderlands 4

    It's great fun but for the most part not memorable. Except the two bosses we did so far (two player co-op). They are cool but the last one took like 15 min, wtf.
  4. P

    Elden Ring - From Software + George RR Martin

    I want to try it but I don't like this:
  5. P

    Idle Earl, home-made

    Done!
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    Idle Earl, home-made

    I need a small Earl break now so I just added a simple new tier and buffed some numbers.
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    Idle Earl, home-made

    Yeah I need something relatively simple, I'm am a bit busy these days. And I can't even come up with a single one atm :cool: I could just add Final Earl now. Or wait and see if any simple ideas pop up.
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    Idle Earl, home-made

    I'm thinking... increased income from high end upgrades, add 5 more upgrades with the last one being Final Earl (something crazy). Fits exactly on the screen, as it should :) Then there is an end goal to work towards, both for players and for me. Version 1.0, final Earl.
  9. P

    Idle Earl, home-made

    Good questions... If diamond value outpaced credit cost a little it would get faster and faster, instead of slowing down. If that one can be figured out without breaking early game balance. Some auto incrementing buff might be easier and probably more fun. It could still let things speed up...
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    Idle Earl, home-made

    Yeah I've seen it. I have sort of an idea what is causing it. Will fix when I can.
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    Idle Earl, home-made

    How about rebirth cards that cut credit time in half? I just don't know what they should cost. If there are any suggestions I'll just go ahead and add them. And then the buffing of % for bestiary, that is a quick fix I will add later. It all helps. Btw, I have to add a credit page with you beta...
  12. P

    Idle Earl, home-made

    Now that you've played so much, is some buffing needed to speed up income? Any ideas? % per beast is very easy to increase. I'm all for YOLO buffing if things are dragging. I test at certain levels but I have nowhere near you guys' expertise (ironic, I guess).
  13. P

    Idle Earl, home-made

    33% faster time means 33% faster income. And faster Arena. It is mostly just a fun effect that gives some extra income. 1) Interesting, but would have to be limited else too OP if it touches the highest HP monster. The other ones also sounds interesting and not too OP (but priorities). 2)...
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    Idle Earl, home-made

    When arena HP is increased the intention is that you don't have to YOLO through 40K arenas to get to the last enemies. It should make it faster for lower level players to reach high level enemies. High level enemies pop up when arena HP is higher than their own HP. So my expected result is...
  15. P

    Idle Earl, home-made

    The bountiful would be nice... Skulls sounds fun but kinda op. New fireball tier is in soon.
  16. P

    Idle Earl, home-made

    I just rebalanced everything so those pesky skulls didn't do all the damage :-( And they are still on top I think.
  17. P

    Idle Earl, home-made

    Intentional they are back to straight lines. The squiggly was unintended but I'm thinking of making a new tier with that effect (+ some fireball damage).
  18. P

    Idle Earl, home-made

    It sounds like a big increase is needed to catch up. I think I could just tweak some numbers and that should do it.
  19. P

    Idle Earl, home-made

    It annoyed me too. Changes: Skulls now always launches forward at a steep angle (but after attacking a target they may still suck). Necro Ninja: skulls now always jump straight to closest target, no aggro range. Huge improvement. SkullCrusher: damage reduced since skulls just got way better.
  20. P

    Idle Earl, home-made

    This might be fixed in 0.83. That fixed a freeze after the computer had been on sleep for a while. That was also a relatively new issue, so could be related.
  21. P

    Idle Earl, home-made

    And the monsters singing Dolly Parton's Earline - please don't kill me just because you can.
  22. P

    Idle Earl, home-made

  23. P

    Idle Earl, home-made

    Can't tell if ironic :p I think it would be too mean.
  24. P

    Idle Earl, home-made

    Ewad posted on Discord, he hit a big wall. He is at 123K now. Credits get more and more expensive and he went from 1 sec at 20K, to 3 min at 213K. Don't know how he got there in the first place. So... reduce price or add more diamond cards. More cards are more fun of course, just need to figure...
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    Idle Earl, home-made

    If they are that rare I don't think is will skew balancing much. So could be interesting. But the player needs to know it exists somehow. And there is a card that gives the 10x 2/3 chance in stead of 1/3. Need to take that into account...
  26. P

    Idle Earl, home-made

    I did exactly that. It is in now. Those who bought Shiny Diamonds 3 are now nerfed.
  27. P

    Idle Earl, home-made

    It's hard to measure since you are recouping, as you said. But what I see is too slow. I will try to do the split thing tomorrow'ish.
  28. P

    Idle Earl, home-made

    Could you post a save game in spoiler please? True, I mostly listen to the self-proclaimed autists. At 51 diamonds it is plenty fast, and likewise at whatever thousands they are at. The middle might suffer.
  29. P

    Idle Earl, home-made

    Except for @Ridas (you’re too fast), it all looks like the intended target: 1K per 24 hours. I was hoping it would slow down as prices increased, but looking at Edaw’s numbers, it might actually accelerate. Income must be outgrowing the rising diamond prices. I'm offline for almost a day now...
  30. P

    Idle Earl, home-made

    Each one gets more expensive than the last. That should do it, provided the curve is steep enough.
  31. P

    Idle Earl, home-made

    I wonder what will happen to your credits now... Edaw is getting more than a credit per second, causing errors. I thought you would go slower eventually.
  32. P

    Idle Earl, home-made

    Mid game at some point might be easier now, but I've tested for an hour and I could spend all day and not be sure anyway.
  33. P

    Idle Earl, home-made

    The +200% diamond bonus is live now. Yeah I guess the temporary crazy rate destroyed the balance for you. And your plan sounds about right. Edit: or stop at some point, nothing lasts forever :) Except the diamonds.
  34. P

    Idle Earl, home-made

    So... I changed it to 200%, which seems appropriate for the save game I got. However, this might make the earlier levels way too easy, so I set the price at 3000. I could lower the price... or not. Hoping this works out alright. It is just a replacement of the old card, so all who bought it...
  35. P

    Idle Earl, home-made

    I see 5½ minute per credit currently, ~250 per 24h (will be slower for each new credit). Now comes the million-dollar question - how fast do we want it? I'll think about it, but you might be the better judge after playing for so long.
  36. P

    Idle Earl, home-made

    Do you have a save game you can spoiler? I think just adjusting the Shiny Diamond cards can fix it. Or maybe add some more.
  37. P

    Idle Earl, home-made

    More oomhp needed. Will look at it soon.
  38. P

    Idle Earl, home-made

    It would always be worth it at some point. The player has to figure that one out.
  39. P

    Idle Earl, home-made

    I did remove the last few. The multiplicative scaling with the diamonds just got completely out of hand. Bad testing on my part. An hour... how many diamonds do you have?
  40. P

    Idle Earl, home-made

    A first stab at this. Numbers are pulled out of my a... rena. Not deployed yet. It might be too much, but honestly I have no idea how things are up at your crazy levels.