In my coding with Claude and Codex, I will often have it store important information that it "discovers" in markdown files, then have the CLAUDE.md or AGENTS.md reference those. That's the technique I use to give it a form of long term memory.
Quite possible. Someone did make the comment that the company "wants us to use them". What's even more irritating is that we are literally spending more resources fixing the problems they create.
Speaking of pajeetification, our company got on a kick of hiring Indian contractors about a year ago. It is abundantly clear they are adding no value but they insist on keeping them around. It defies all reason.
Not really. Nintendo might have to do the same with the Switch 2. If they had just stuck with their aging console, they might have managed costs enough to keep the price the same or even cheaper.
Well, truthfully, consoles today are just PC components. So I guess backwards compatibility is mostly a non issue. It's not like the old days where they would have custom ASICs.
Check out Star Trek Continues on YouTube. Excellent "fan" made series. I quote fan because it's obviously on a level beyond typical fan created stuff. Looks identical to the original series - lighting, sound, etc.
Does anyone really care about backwards compatibility? For me, once I move to the next gen I don't go back and play older system games. Other than for nostalgia's sake.
This to me says the team was off in their own little world. Which aligns with the comments that the game is a hodge podge of different ideas and systems.
Don't think it affects items. Only item that I can think of is the S-tier Potent Robe which you will lose access to if the Tieflings don't make it to act 2.
I had to write a simple desktop app for internal use. Nothing super complicated, but it did require some low-level system stuff that I have zero experience with. Had Codex code up something that worked perfectly. In total, spent a couple days making sure everything did work as expected and...
I've mentioned this before, but I have over 2000 hours played at this point -- and still discovering new things. Have completed the game over a dozen times. Doing a Shadowheart origin playthrough right now -- first time doing an origin run besides the Durge. Also, the Chocolate mod is pretty...
From the looks of the combat, I would think perfect controls are paramount. Sounds like it would make the combat instantly unfun. So what's left? Running around gawking at the scenery and finding secrets under rocks? We already know the story sucks.
I put a few days into Black Desert. Combat hits hard and feels visceral/fun at first, but it's super spammy with way too many abilities. Nothing stood out... every move felt equally interchangeable, so I never got that sense of mastering the system or a truly cohesive flow. Sort of sounds like...
Yes, they were pretty cute. Always had a thing for Alyson Hannigan. Did they make her a lesbo or something in the show?
Also, for anyone interested, there's a pornstar that looks a lot like Jewel Staite:
(Charlotte Mae)
Yeah, I don't know...I mean, it wasn't terrible. But the tone of the show felt very different after season 5. Obviously, this was due to the show-runner leaving. But, for me, it was never quite the same.
If this is an actual show and not just some stupid podcast, and Alan Tudyk is involved, then it obviously has to be set before the events of Serenity. Given the huge age difference between now and then, I'm betting this will be an animated series.
I've ditched Windows on all my PCs save the gaming rig which is effectively a Steam-box. And that's still on Windows 10 at the moment.
My work laptop, which is no slouch spec-wise, is running Windows 11 of course. But my god it runs like complete shit. Huge delays when bringing up the Start...