Some new stuff I've liked over the last few months :
Die Trying - this is a weird mix of urban fantasy, survival game, isekai and rogue-lite litrpg - I found it to be heaps of fun. Gods from a different, failing, planet/plane are fleeing the sinking ship to get to Earth and picking champions to compete in a death game competition. The competition runs on 'rounds' where the contestants return to Earth between the rounds. Each round has a randomly assigned power for each champion, along with whatever else they've managed to get points to pay for from the prior round. It's an interesting way of avoiding the infinite scaling trap while also enforcing a bit of narrative discipline where the MC doesn't have a list of 5,000 random skills that would solve all their problems if they ever remembered they had them.
It's got a pretty heavy comedic lean, but more the absurdist kind rather than outright jokes. The main character gets the signup bonus of being able to take stuff into and out of the game, assuming he lives through a round, which leads to some pretty hilarious results with out of context things on Earth. The MC's real strength lies in a different direction though - the system enforcing the litrpg mechanics on the game is kind of a hack job* and the MC works hard on being the most insufferable kind of abusive rules lawyer you ever encounter in a tabletop rpg.
* Does it make any kind of sense that something with 1000hp can take 1000hp of damage to its big toe and then die because it's at zero hp ? No. Does the system care ? Also no ;p
The 108 - I'm recommending this one much earlier than I usually would, but the author has a proven track record of finishing series in satisfying ways, and really, the opening few chapters were real bangers.
It's a time loop story, although unlike any other I can think of - in a coincidental alignment with the other recommendation, this is also a games of gods, where the god of Time has decided that some random guy is going to win, no matter how unqualified he is to start with, and the loop is the mechanism. What really sets it apart though is the setting - it's like litrpg meets xiaxia space opera - the tournament is on a heavily populated orbital megastructure in the ass-end of the universe. It's eldritch sci-fi horror, kind of reminiscent of 40K.
Cultivation System: Elder Edition - weird premise on this one - it's one litrpg man VS the cultivation universe, but more of a 'if you can't beat them, join them' front, where the system grants rewards for teaching disciples and for the achivements they make. Needless to say, the MC soon ends up with the most absurd band of underaged fabled heroes, reincarnated immortals and demonic inheritors, leaving a trail of destruction everywhere they go. What makes this more enjoyable, to me anyway, is the MC really has no idea what's he doing, but really grows to care for the pack of misfit kids that he ends up looking after. It's very tongue in cheek, with various ongoing gags like which fictional family member the MC just happened to inherit the perfect art for a given person in a given situation from.
No great literature, but makes me smile and is occasionally heart warming - reminds me of Chrysalis a bit.