Tales of Maj'Eyal

Nirgon

YOU HAVE NO POWER HERE
12,809
19,771
This shit with the ghoul bite is crazy, wand that gives all allies within 10 yards a big ass shield I'm usin rn too

1715311373116.png
 

Pyros

<Silver Donator>
11,063
2,264
I'm hoping I can learn some kind of shield tree somewhere for this ghoul marauder im alt questing right now, I found a nasty unique one from the boss bone giant in the ghoul starting area
You can only learn specific things outside of your class mechs, none of which is shields. There's the escort rewards and the static quest rewards but most are of them are kinda bad, a few are good situationally(Anti Magic for example can be nice if the class allows it without fucking you over) and like a couple are good all the time(Sun Paladin escort for Chants for example is good on pretty much everyone, Rogue escort for Survival on anyone without it). You can still use shields, in fact as far as I remember shields were good on a lot of classes even without anything just as a defensive stat stick.

Marauder should likely be dual wielding though, they have a couple trees for it and dual wielding is strong, especially with Flex(although Flex is one of the poor balance point in the game, anyone who can use Flex should because it's mile ahead of every other Prodigy, especially with lategame crafting when you get additional attacks on gloves or whatever it was).
 
  • 1Like
Reactions: 1 user

Nirgon

YOU HAVE NO POWER HERE
12,809
19,771
I liked tanking in the ghoul retch, shielding up and spreading the gnawing army. See how it goes. Might add parasite to this for another bite and shieldins.
 

Hateyou

Not Great, Not Terrible
<Bronze Donator>
16,332
42,468
Started a bulwark last night, beat the first boss and got my first unlock…beard option for female dwarves, hell yeah.
 
  • 1Like
Reactions: 1 user

Pyros

<Silver Donator>
11,063
2,264
Had no idea there was crafting, my highest is a 41
It's tied to one of the DLCs iirc, the chtuluh one that adds a bunch of horror/tentacle themed classes. It's a very lategame option that kinda breaks the game, because as long as you have money, you can craft near perfect items and doing that in a few spots(weapon and gloves were the most important for melee chars, forgot about casters) you'd get a massive power spike. It's also technically missable cause you have to do... something I forgot what but it's a quest iirc with multiple outcomes, one is the crafting, the other is unlocking a vendor with good gear, but the vendor will rarely have items as good as the crafted stuff(although in theory the vendor can have BETTER items, cause they roll with more affixes).

That said I also vaguely remember that unless you play on Insane you won't have much money to play with it, and also the difficulty curve being way different makes the merchant potentially better on normal/nightmare. Insane plays very differently because you fight so many elite monsters that you get way more loot, so while the difficulty is higher, the gear is also a lot more plentiful which leads to chars being stronger, it's a bit unintuitive but I remember nightmare actually being as challenging as insane, just in a different way cause you could be really starved for good gear.

Btw I'd heavily consider looking up class unlocks on the wiki(or potentially using the mod that unlocks them all directly), the base classes are kinda meh imo as they're the more basic stuff but some of the unlocked ones have the best class design in pretty much any game I played. Paradox Mage is one of the coolest thing for example(Temporal Warden to a lesser extent). Oozemancer was cool as fuck too although the unlock was one of the more annoying questline. Many of the DLC classes are also awesome so buying them was very worth it, they add a ton of cool playstyles and some new dungeons(the orc one adds an entire different shorter campaign, although that campaign is a bit ass and the last boss can go fuck itself, if you don't get lucky with certain gear drops you just kinda can't beat him and there's just not many places to overgrind unlike the main campaign).
 
  • 1Mother of God
Reactions: 1 user

Nirgon

YOU HAVE NO POWER HERE
12,809
19,771
Ya the game is simple looking but baller and I can't put it down.

After I either win with the 41 or die, I'll look up some class/race unlockin stuff.
 

velk

Trakanon Raider
2,554
1,132
There's a few types of crafting - you get jewelry crafting with the base game, socketed items with Stone Warden or escort, cursed items with Cursed, steampunk tinkering comes from the orc campaign DLC ( Embers of Rage ) and Cults adds custom item crafting, but as Pyros pointed out, that is super endgame stuff.

You can unlock tinkering in the main campaign by the playing the the orc campaign, but it is gated a bit behind needing to rescue a wandering tinker as a random encounter, so you can't always get it. ( It's also a lot more of hassle to get started for spoilery reasons ). It's still great fun though, and one of the reasons why I'd put EoR as the 'best' expansion to get if you like the game but aren't sure if you want to buy expansions. Who doesn't like rocket boots ?