Pyros
<Silver Donator>
Yeah noticed these before, they're pretty nice.
On crafting, there's a lot of reliance on other tradeskills to do shit, like tools you make are pretty much always for another crafting class so if you want HQ tools(and you do if you want to make HQ shit) you'll need to buy them from other people. Then there's a lot of materials that are byproducts of another tradeskill, for example to make Arcanist books with Alchemy, you generally need Leather+Weaver threads, or Ingots+Weaver threads so for a HQ book you'll want HQ material made by another class, which is gonna be quite annoying most likely. There's also a huge impact of leveling EVERY tradeskill up, as each of them unlocks unique abilities you can use in the process of crafting and they can all be cross classed. While every crafting skill gets stuff like Steady Hands, Inner Quiet and Great Strides, they also get 3 unique shareable abilities(lvl 15, 25 and 42) that will let you 100% perfect any item once you have them all.
Also a guide that was pretty interesting:
http://ffxiv-roleplayers.com/showthread.php?tid=2482
One important fact in the guide that I didn't know is you can turn in HQ items for Tradecraft Leves and they give 200% bonus reward, but on top of that for some(all?) leves if you turn in full HQ items, you get a free leve back for the same items. So in theory you could like craft 30 of an HQ item, then turn in all these in a row to get massive xp while only using 1 leve point. Seems like a good way to powerlevel tradeskills later on in the game when people are selling HQ shit on the AH, you just buy a bunch then turn them in for quick level ups.
On crafting, there's a lot of reliance on other tradeskills to do shit, like tools you make are pretty much always for another crafting class so if you want HQ tools(and you do if you want to make HQ shit) you'll need to buy them from other people. Then there's a lot of materials that are byproducts of another tradeskill, for example to make Arcanist books with Alchemy, you generally need Leather+Weaver threads, or Ingots+Weaver threads so for a HQ book you'll want HQ material made by another class, which is gonna be quite annoying most likely. There's also a huge impact of leveling EVERY tradeskill up, as each of them unlocks unique abilities you can use in the process of crafting and they can all be cross classed. While every crafting skill gets stuff like Steady Hands, Inner Quiet and Great Strides, they also get 3 unique shareable abilities(lvl 15, 25 and 42) that will let you 100% perfect any item once you have them all.
Also a guide that was pretty interesting:
http://ffxiv-roleplayers.com/showthread.php?tid=2482
One important fact in the guide that I didn't know is you can turn in HQ items for Tradecraft Leves and they give 200% bonus reward, but on top of that for some(all?) leves if you turn in full HQ items, you get a free leve back for the same items. So in theory you could like craft 30 of an HQ item, then turn in all these in a row to get massive xp while only using 1 leve point. Seems like a good way to powerlevel tradeskills later on in the game when people are selling HQ shit on the AH, you just buy a bunch then turn them in for quick level ups.