Recent content by Miele

  1. Miele

    World of Warcraft: Current Year

    I played on private vanilla servers, they are actually kinda fun, mostly for two reasons: the game is slow-paced and very easy compared to the modern version and because of this nobody is against weird group or raid compositions. Three or four groups can clear MC if they have the patience to...
  2. Miele

    World of Warcraft: Current Year

    Might be that I'm old and honestly a bit tired of this hamster wheels called MMOs, but I enjoyed WoW until Legion, because I valued mostly gameplay and that adventure feeling that some places like Suramar managed to deliver in a very convincing way (for me, at least). The fact is, thanks to...
  3. Miele

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    In reply to the Kotaku article regarding Wildstar, I found this response, not sure if legit, but it seems so. Source: https://kotaku.com/wildstar-developer-carbine-studios-shuts-down-1828862729 Browse under replies below.
  4. Miele

    World of Warcraft: Current Year

    Did she put it on the desk to type with the keyboard? :D I'm playing Shadow with a casual guild, the idea is to do normal and see the content in a small raid (10 players) without resorting to LFR. I like the spec in this raid, once I learn a fight I can do interesting numbers and parse very...
  5. Miele

    World of Warcraft: Current Year

    Back in the days I tanked Ulduar 10 for fun with my guild using my hunter pet. I think we got to Hodir, but can't remember at all if we killed it or not. It wasn't particularly difficult, you just had to find a lot of gear for the hunter with stamina, because the pet scaled from the player...
  6. Miele

    Everquest II

    Completely agree, there are no resources, I don't even know if the game even has official forums and if they are populated.
  7. Miele

    Everquest II

    EQ1 for me is just too old, but honestly even EQ2 is in that category right now. EQ2 was my game of choice in November 2004, in the european region WoW was due to launch only in February 2005, so it was either stay in EQ1 or change for the new shiny game. I played it (even alongside WoW when it...
  8. Miele

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Forgive me, but EQ had a little death penalty in the vast majority of the cases. Usually the biggest loss was 4% experience, which you got back in a matter of minutes. Recovering corpses was hard in the first few levels, if no high level was around, but in several years I was forced to call a...
  9. Miele

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    In the case of WoW, I still meet funny people, when for example in an instance I drop a one liner, someone says something, I chat while clearing the place and have a good time doing so, because for once I don't feel I'm grouped with bots. Due to how the game is structured athough, this quick...
  10. Miele

    World of Warcraft: Current Year

    Hmmm... the short answer is yes. The long answer is based on why you would play one. Attachment to your character? Nothing to add here. You like to heal? Priest wins and it can grind decently in Shadow and solo elites in Discipline spec. At a certain level of gear, it's just more comfortable to...
  11. Miele

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I still play and have been playing from day 1 on EU release, which is in early 2005. A bunch of my friends still play (I can count 5, not a hundred). Yeah some are still there from the good old days. There is still a lot of people that started during TBC or WotLK (and there I can count a...
  12. Miele

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The "fuck-you proc" hammer lasted a week, if that, then it was nerfed by about 50% both in proc rate and in damage. The first week it was fucking hylarious, because it allowed clerics to solo at a decent rate (not dps class-like, not even close, but good). Not long after, I got a Hammer from...
  13. Miele

    World of Warcraft: Classic

    I did play it and on multiple characters too, starting February 2005 (EU release date). Maybe your client that was released 4 months earlier lacked a lot of shit that ours didn't, because I'm 100% sure I never grinded a fucking thing for more than a few minutes in WoW when the goal was to hit...
  14. Miele

    World of Warcraft: Classic

    Average levelling time to 60 was 9 days of /played time, so a bit over 200 hours. There was absolutely no need to grind to hit 60, unless you never ever had rested experience or skipped every levelling dungeon. One of the major culprit in keeping the available money low, was the cost of the...
  15. Miele

    World of Warcraft: Classic

    From my experience on emulated servers, most of this stuff wasn't handled in the old way by guilds / raid groups. Without deadweights you can raid MC with half of your raid made by feral druids and still get kills easily. The playerbase knowledge and capacity to play, makes old content piss easy...