Recent content by Nobody_sl

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    Funny, Strange, Random Pics

    Great success!
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    The Video Thread

    That's actually a PC-first title. I'm guessing they meant "console exclusive" or something like that.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Not so much anymore. Unity has tons of middleware options for online gaming that cover everything from authoritative to non-authoritative servers, and scale from 50 concurrent users up to cloud-based solutions for hundreds of thousands. Heck, the new Warhammer MMOFPS isusing the UnityPark...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Oh shit, my brain wasn't working. Yeah, that makes sense.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Typo on the $375 pledge. Says it includes paragon and pathfinder, and "all tiers above them" Design a dungeon and meet the team for $375? Pretty sweet deal...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    So something that's still stuck in my craw is a comment from a few pages back about how all this project needs is 8,000 backers at $100 a pop. I'm looking at the number of backers and it's like 1.5x the population of P99 on a weekend. So, in all seriousness, are there even enough people who...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    There's a big difference in what you consider a "correct" choice, and what I consider a "correct" choice. The correct choice for me might be an erudite paladin, because I like the lore and how they look. Will I be a top tier raider? Probably not. Will I get made fun of? More than likely. But...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Right, but he was talking about races, not classes. I'm not sure I entirely agree though. Ogres were, for all intents and purposes, the "best" tanks in EQ. Mega stamina, strength, and no stun from the front. And yet, you saw more than Ogre warriors. I think there's a lot of people that simply...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I got the dev kit and, to be completely honest, it's a little wonky for "WASD" games. Some people take to it like a duck to water, but for me there was definitely some wobbly head syndrome and inner ear stuff going on. The immersion factor is a given, but I think it'll take a while before it's...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I kind of get where he's coming from, though. You figure most mobs you encounter, especially humanoids, have some sort of rudimentary intelligence. They run and get help when they're low, they know to patrol through their base, and so on. When a mob then chases someone, sees them die, and...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    So many little things like this are make a world feel real and not like sterilized plastic. I think a lot of people miss the point, and in the mad dash to add rubber bumpers to all the sharp corners, you actually get a less robust player experience. It's the little things that count...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I totally see what you're getting at, but that sounds borderline sketchy. It almost seems like it runs the risk of making CC irrelevant. I think early era WoW where certain classes were kind of "combo" classes. Mages were DPS, but also function as CC. That slowly evolved towards making CC...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Extremely well said. That "lived in" feeling is one of those hard-to-pinpoint factors why EQ was such a memorable experience for many of us. It's the difference between a game made by a bunch of "fun scientists" who weigh and consider bell curves of content engagement versus player retention...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think most of the people who are truly salty about Mr. McQuaid's history are probably off harassing other people nowadays. If we consider the size of this thread proportionate to the amount of information released it seems to me that we have more excitement than cynicism. EDIT: Of course...
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    CTRL + V

    var DynamicLightEnvironmentComponent LightEnvironment; defaultproperties { WalkingPct=+0.4 CrouchedPct=+0.4 BaseEyeHeight=38.0 EyeHeight=38.0 GroundSpeed=440.0 AirSpeed=440.0 WaterSpeed=220.0 AccelRate=2048.0 JumpZ=322.0 CrouchHeight=29.0 CrouchRadius=21.0 WalkableFloorZ=0.78...