True, I did make a lot of them very easy. I've started to shuffle levels around, make new ones, balance things, etc, but number of players is so low it doesn't really matter. Thanks for giving it a shot :)
Making levels is much harder than I thought, but I made a demo version. I might have to give up on this whole platformer thing lol
Earl In Space - beta
I find this hilarious lol. One day I will grow up, but that day is not today. Generated by AI. As long as it is real names AI is certainly a lot more lenient.
https://claude.ai/public/artifacts/fef65f52-ab55-4bc9-9e01-d08697e13916
It's great fun but for the most part not memorable. Except the two bosses we did so far (two player co-op). They are cool but the last one took like 15 min, wtf.
Yeah I need something relatively simple, I'm am a bit busy these days. And I can't even come up with a single one atm :cool: I could just add Final Earl now. Or wait and see if any simple ideas pop up.
I'm thinking... increased income from high end upgrades, add 5 more upgrades with the last one being Final Earl (something crazy). Fits exactly on the screen, as it should :) Then there is an end goal to work towards, both for players and for me. Version 1.0, final Earl.
Good questions... If diamond value outpaced credit cost a little it would get faster and faster, instead of slowing down. If that one can be figured out without breaking early game balance. Some auto incrementing buff might be easier and probably more fun. It could still let things speed up...