Recent content by ShroudedMist_foh

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    Green Monster Games - Curt Schilling

    GTFO with this RNG bullshit. Any dev team worth their scratch could easily look up the multitude of algorithms out there for RNGs and roll their own if it was a limiting factor on gameplay. You"re derailing this thread needlessly by expounding upon RNGs in such a stupid fashion.
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    Green Monster Games - Curt Schilling

    Haha spot on. I must"ve missed that guy"s post when I woke up today.
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    Green Monster Games - Curt Schilling

    This is rubbish man. You say this like it"s a proven fact when it comes to MMORPGs. People who like PvP are very vocal about their desire to have it in a game. We get it. To sit here and suggest that the average person looking to play these games is truly looking for a PvP-centric game is...
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    Green Monster Games - Curt Schilling

    Expecting all of this in beta is a stretch. It"s one thing to expect to see good indications of where a game is headed and will eventually end up during beta. However, it"s reasonable to expect that a company has plenty up it"s sleeve that will be finessed or tweaked based on what occurs during...
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    Green Monster Games - Curt Schilling

    He wants a sci-fi MMORPG which I can understand at this stage of the game. All this hair splitting is getting a little retarded imho.
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    Green Monster Games - Curt Schilling

    I dont know kcxiv. Anyone able to wield a sword or cast spells and kill a goblin or an orc is hardly your average joe. I think there is plenty of heroic gameplay to be developed within the low/mid levels of these games that is simply skipped in an attempt to garner the raiding crowd.
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    Green Monster Games - Curt Schilling

    Well said Gaereth and I think that analogy is very useful for this topic.
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    Green Monster Games - Curt Schilling

    I think you"re too inclined to making it an all or nothing situation Rayne. The way to beat WoW is to make a truly compelling game. Worrying about beating WoW is totally putting the cart before the horse because past history has shown us thatmaking a compelling game is really difficult. I...
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    Green Monster Games - Curt Schilling

    Ahh ok now it makes sense. As far as Skywalker goes, anyone that has read the Star Wars novels knows that his storyline goes on and on and on and there are plenty of quality novels that involved him far after Star Wars (wtf is the word for a 6 part story lol).
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    Green Monster Games - Curt Schilling

    Those examples are pretty classic examples of heroes Grave. What exactly is your point by mentioning them? Every game is ultimately about you being the hero even if the idea of a hero within a story is to ultimately be something considered evil by ordinary people. Noone wants to play a game...
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    Green Monster Games - Curt Schilling

    Wouldn"t it be great if we could consider it a given? Dare to dream.
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    Green Monster Games - Curt Schilling

    WoW was definitely the first MMORPG that I remember seeing TV ads for it on television. It clearly succeeded at reaching a wider audience outside of people that read gaming magazines, watched G4 etc. R.A. and Todd matter for shit if the company as a whole can"t EXECUTE. This isn"t to suggest...
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    Green Monster Games - Curt Schilling

    I call bullshit. Blizzard EXECUTED and MARKETED their idea well. Sure, they had very reasonable expectations to think that they"d make a profit on WoW. To suggest that they"d achieve the levels of success they did achieve merely because they"re Blizzard though is rubbish. As for 38 Studios...
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    Green Monster Games - Curt Schilling

    I think this type of thinking is exactly what Activision (or whoever owns fucking Blizzard today) wants everyone to think. It can"t be done. Don"t bother trying. You"ll never achieve similar levels of success in the MMORPG-space as we did. Make it fun. Appeal to the masses. Make it...
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    Green Monster Games - Curt Schilling

    The whole trap people fall into these days over and over is saying something will never meet WoW"s numbers. The way to achieve WoW"s success is to start with a successful game initially and build upon word of mouth. Stop worrying about achieving 5 million subscribers and focus on making a great...