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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Do you _actually_ think developers actually finalize all animation content before anyone is allowed to see the game? What do the animators do for the rest of production, play foosball? Animations are designed, prioritized, scheduled, created, reviewed, revamped, re-reviewed, and tweaked like...
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    EQ Never

    You're kinda right. The thing is, building an MMO takes all sorts of skills. But you're not trying to hire a single engineer that can optimize your particle system Monday, reduce the input latency of your UI the Tuesday, manage your build and release system the Wednesday, hand-compress your...
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    EQ Never

    I think most of it's attributable to two things: Sturgeon's Law, and the fact that any talented engineer can find a more stable job that earns them vastly better money for their time outside the industry.
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    Archeage

    They usually have multiple independent login servers and don't want to make the effort to get them to coordinate, so depending on how they actually pull people from the queues, they can frequently end up with significantly different queue sizes. Which is why cancelling and trying again can move...
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    Skyforge anyone following this?

    Thanks for posting this. I actually liked several things about Allods, but the implementation of the cash shop ruined it. Way to early to see if this goes anywhere, but at least it looks interesting.
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    EQ Never

    Roughly speaking, voxels are the 3D equivalent of pixels, like a cube is the 3D equivalent of a square. Nothing more. People make voxel-based engines because it allows for a lot of useful simplifications - bounding box calculations are trivial, collision is easier, it's much more plausible to...
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    Hex: Shards of Fate TCG - Set 7: Frostheart 6/29/17

    It's already trivial to "hack" the data files, but it doesn't actually work because the server owns the game state - your client just gets out of sync. At least with the basic changes I tried (changing numbers on cards, casting things you shouldn't be able to cast, etc). It's possible that some...
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    Hex: Shards of Fate TCG - Set 7: Frostheart 6/29/17

    Where in the assets do you see this - specifically the original developers? If it's actually true that they picked this up from another dev house, with the way things have gone so far, I will need to lower my expectations significantly.
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    Amnesia: A Machine For Pigs

    Incredibly sad to hear that MFP isn't actually a proper successor to the original. Thanks for the warning.
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    Steam Deals and Digital Sales

    I'd suggest trying the demo. I thought it looked interesting too, so I tried the demo and thought it was really poor.
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    Neverwinter: PC

    In my experience, Mad Dragon and Gray Wolf are the first boss fights where queue groups fail. In both cases I've had people drop group *before* the boss because the bosses are "too hard". Most of the people you end up with via queues are bad players, with bad gear and bad specs, who have never...
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    Neverwinter: PC

    Yeah, I reported a bug, then realized it was my own mistake 5 minutes later and closed the ticket. 10 days later I got the same "We're closing this because we're too busy counting our money. Please submit a new ticket if it's still a problem." response. 10 fucking days, an already closed ticket...
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    Neverwinter: PC

    Yeah, sorry, I had vaguely recalled some charges had been dismissed, but was expecting that to be an update in the main article, and I didn't spot the followup article right away.
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    Neverwinter: PC

    http://www.wired.com/threatlevel/2013/05/game-king/ http://www.wired.com/threatlevel/201...ing-dismissed/
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    Neverwinter: PC

    Definitely no wipe, almost certainly a rollback, but probably not very far. Re: not having automatic reporting of red flags. Frankly, it's just a matter of priorities. If you're flush with cash and have spare engineering resources (hah), and someone competent to babysit the system...
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    Neverwinter: PC

    Yeah, you're almost certainly never going to see an actual lawsuit like that. If laws were broken then they might refer it to the proper authorities, who would probably not do anything. It might be fun to think about, but unless they're stealing personal information or real money (not billions...
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    Neverwinter: PC

    What do you find boring about GWF? I actually enjoy playing GWF more than the other classes, but I've been playing a GF just for the instant queues. Though I haven't tried a rogue yet, since it seems like half the players are rogues.
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    Neverwinter: PC

    The game was far, far, FAR more fun without the activation root. They put that in and I walked away. It might still be fun overall, but it's so frustrating knowing how much better it could have been.
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    Aradune Returns to EQ aka the EQ Nostalgia thread

    Yeah, this. I wrote a spell.dat parser, and tested stuff constantly. But back then if you showed up with a log of hundreds of casts of a debuff at 5 CHA and 200 CHA, showing the debuff's resist rate wasn't affected by CHA, the response you'd get is "Well, that's nice, but I feel like it works...
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    Shroud Of The Avatar - Shit Went Persistent

    Often? How many rich, well-known "producers" do you think are running around the game industry generating hype by name recognition in exchange for a check? The other producers in the credits for those games - those are real producers, doing actual video game production work, which entails all...
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    Path of Exile

    If you reused a previously compromised name/pw pair, that's almost certainly what got you. I'd never been hacked in all the ridiculously large number of years I've been online, until D3, where I reused a name/pw pair that I occasionally used for internet forums. Basically, if you've ever used a...
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    Path of Exile

    Evasion isn't very random at all. They've implemented it in a way similar to a variety of new games, where it keeps a running number on each target, and each attack adds its hit chance to the target's number, and if the result is over 100, the target is hit, and the number is reduced by 100. So...
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    Path of Exile

    I don't think it's really a design oversight unless it's utterly obvious that the mechanic is going to break down. Preemptively designing around mechanics that might break down is the design equivalent of preemptive optimization in software engineering - it makes things messy, complicated, hard...
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    "Good" games, that you hate.

    Tie Fighter - Loved and beat X-Wing, tried Tie Fighter and played less than an hour DotA - Interesting concept, but the UI and learning curve ruined it Counterstrike - Played tons of multiplayer FPS, but found this just fundamentally uninteresting WoW - Surely you can't be serious