I recently finished a simple RPG and got it into the apple app store.
Altars of Ruin : Home
It started out as something to learnhttp://angularjs.org/, but as I was working on it I decided to make it an actual thing. I had been using Backbone for almost two years, but after this I am switching to Angular.
Development is much faster and you end up writing a LOT less code with Angular because of the extensive templating system and it's two way data-binding. Angular also enforces much more structure on your code unlike Backbone which leaves everything up to the developer. And I found that in a production environment people's Backbone code gets crappy quickly. I developed the game in about 2 months using Angular as the only Javascript library.
EDIT: I usedAdobe PhoneGap Buildto bundle the html as an iPhone app. Phonegaps cloud solution is pretty awesome if you haven't used it.
The game is kind of like a simple dungeon crawler but with only text for graphics. KILL > LEVEL UP > LOOT > SELL > REPEAT.
And it costs $1 because why not.
Altars of Ruin : Home
It started out as something to learnhttp://angularjs.org/, but as I was working on it I decided to make it an actual thing. I had been using Backbone for almost two years, but after this I am switching to Angular.
Development is much faster and you end up writing a LOT less code with Angular because of the extensive templating system and it's two way data-binding. Angular also enforces much more structure on your code unlike Backbone which leaves everything up to the developer. And I found that in a production environment people's Backbone code gets crappy quickly. I developed the game in about 2 months using Angular as the only Javascript library.
EDIT: I usedAdobe PhoneGap Buildto bundle the html as an iPhone app. Phonegaps cloud solution is pretty awesome if you haven't used it.
The game is kind of like a simple dungeon crawler but with only text for graphics. KILL > LEVEL UP > LOOT > SELL > REPEAT.
And it costs $1 because why not.