you can tell because the art has that veneer of f2p mobile trashHoly shit an American made MMO?
Apparently alot of people do. He had over 100k people watching his stream for TBC classic release.Who the fuck watches Asmongold?
you can tell because the art has that veneer of f2p mobile trash
He's getting excited about a clip from the next Disney film? We still get hyped for cinematics? BORING cinematics at that.
EQ Next was destined to be this exact sort of trash so it's better it was binned.Not much worse than EQ Next, honestly.
I mean I get it. You want as many people to be able to play it as possible (as well as tablets eventually) so you make it not a graphics heavy game. Genshin Impact proved that business model. However, I do miss the gritty look that older MMOs had. I wish they could find a happy medium on that sort of thing.
Palia is a massively-multiplayer community simulation game set in a brand new high fantasy world with elements of open world adventure games. It’s a cozy and welcoming world that we hope fans of the community sim genre will love for years to come.
"Gritty" is just a catch-all that describes anything that isn't this faggot shit:Stardew Valley is one of my favorite games I think ever. MMO stardew? Sure thing.
Also: EQ was cartoony as fuck. It was "gritty" because it used bitmaps on polygons and most monsters looked like shit. I mean, you just gotta link pictures of troll or ogre models to get the idea. Remember when EQ2 tried to stay "gritty" and it's artwork was ugly as fuck and basically universally panned? So much so that Sony hired an art team to asian it up with the SoGa models? How many people complained when Luclin went with the shitty newer models and dropped the heavily stylized look of vanilla-velious EQ?
I'll never understand that kind of hatred for the art direction of most modern games. Sure it's subjective, but the "gritty" stuff was just as cartoony as modern stuff, only run on substantially shittier hardware and with much lower poly counts. A WoW character was substantially better animated and had much more time and energy put into it than Luclin or EQ2 models, which were within the same window that WoW was being developed. I don't even think that point is arguable.
People always invoke this bullshit "diamond in the rough" notion to decouple visuals from gameplay as if it can be commonly applied. Far more often than not, games that have objectively (yes, art is objective) bad graphics/animation are bad games overall.As we all know, the graphics of the game dictate quality
This. EQ did have tons of goofy shit that was limited by the graphics of the time. OG Ogres and Trolls for one AaaaaaaannndStardew Valley is one of my favorite games I think ever. MMO stardew? Sure thing.
Also: EQ was cartoony as fuck. It was "gritty" because it used bitmaps on polygons and most monsters looked like shit. I mean, you just gotta link pictures of troll or ogre models to get the idea. Remember when EQ2 tried to stay "gritty" and it's artwork was ugly as fuck and basically universally panned? So much so that Sony hired an art team to asian it up with the SoGa models? How many people complained when Luclin went with the shitty newer models and dropped the heavily stylized look of vanilla-velious EQ?
I'll never understand that kind of hatred for the art direction of most modern games. Sure it's subjective, but the "gritty" stuff was just as cartoony as modern stuff, only run on substantially shittier hardware and with much lower poly counts. A WoW character was substantially better animated and had much more time and energy put into it than Luclin or EQ2 models, which were within the same window that WoW was being developed. I don't even think that point is arguable.