I have to second this. I picked up DS2 right after finishing DS1 and really just lost momentum on that second act. You have an epic boss battle at the end of act 1 that cast a shadow over everything else and I can't get myself to pick up the game.the whole experience is marred a bit by the extremely drab undead world section that isn't very fun to look at and you spend way too much time there.
I'd rather they do the exact opposite. Less combat, more Zelda-designed Dungeons. Darksiders 1 was a better game *because* it was more like Zelda in its dungeon designs than Darksiders 2 was. Darksiders 2 was basically like the newer Prince of Persia games in its dungeons and was worse off because of it.Also, more God of War, less Zelda-lite. It's a shame so many good ideas go to seed with such a piss poor understanding for pacing and dynamism.
As long as they don't phone in the puzzles like they did with most of DS2.I'd rather they do the exact opposite. Less combat, more Zelda-designed Dungeons. Darksiders 1 was a better game *because* it was more like Zelda in its dungeon designs than Darksiders 2 was. Darksiders 2 was basically like the newer Prince of Persia games in its dungeons and was worse off because of it.
We don't need more Devil May Cry style combat-action games like God of War and all its bretheren that were birthed from DMC - there's plenty. On the other hand we BADLY need more Zelda style dungeon crawler games, because there's... well there's Zelda and Darksiders 1 and that's pretty much it and it's a god damned shame.
Well shit, I totally agree. These bastard children are the ones that irk me and it's easier to go GoW than Zelda. Lowest common denominator; ask the least of devs because expecting something more isn't in the cards. Unless your're CD Projeckt Red.I'd rather they do the exact opposite. Less combat, more Zelda-designed Dungeons. Darksiders 1 was a better game *because* it was more like Zelda in its dungeon designs than Darksiders 2 was. Darksiders 2 was basically like the newer Prince of Persia games in its dungeons and was worse off because of it.
We don't need more Devil May Cry style combat-action games like God of War and all its bretheren that were birthed from DMC - there's plenty. On the other hand we BADLY need more Zelda style dungeon crawler games, because there's... well there's Zelda and Darksiders 1 and that's pretty much it and it's a god damned shame.
I like DS2, not as much as DS1 granted. But I have to agree. I walked away from DS1 thinking "holy shit, that was an awesome game with some zelda shit thrown in." Wish they would have stuck closer to that design philosophy in hindsight.I'd rather they do the exact opposite. Less combat, more Zelda-designed Dungeons. Darksiders 1 was a better game *because* it was more like Zelda in its dungeon designs than Darksiders 2 was. Darksiders 2 was basically like the newer Prince of Persia games in its dungeons and was worse off because of it.
We don't need more Devil May Cry style combat-action games like God of War and all its bretheren that were birthed from DMC - there's plenty. On the other hand we BADLY need more Zelda style dungeon crawler games, because there's... well there's Zelda and Darksiders 1 and that's pretty much it and it's a god damned shame.
what exactly do you mean by "almost everything"? i mean... that seems a little obtuse... if you've got a beef with the game, that's fine. to each his own... just, that's a cop-out statement.They could have innovated without completely abandoning almost everything from the first game.
Yup.I liked the first one. The second one I've stayed away from, because it appears to have caught dlc-itis. Some titles can command that devotion. This franchise hasn't earned that from me yet. To be honest, what bothered me about the first game were the puzzles. Throw them into Zelda games and whatnot because they fit. If I'm one of the four horsemen of the fucking apocalypse, I shouldn't be shifting stones or jump starting arcane electronics. I should be wrecking shit, plain and simple. The puzzles were weak and felt thrown in, as if they were a prerequisite just because it was an adventure/platformer. The story wasn't bad and the voice acting was good. I was a bit surprised when I found out who Mark Hamill voiced.
I mean that's exactly what Darksiders was, a hyper-violent Zelda game, because the puzzles fit perfectly.Throw them into Zelda games and whatnot because they fit.
What?Also, echoing your sentiment about tacked on puzzles, why the fuck would you introduce useless puzzle-centric moves that provide nothing other than their assigned, primary function? Why even have them in the game at all. At this point, it's only a RCH away from being just one long QTE game.