This was posted a few days back (I don't really follow the news on this game much yet..):
Designers' Highlight - In regard to 4/6 Patch
MEDALMASTERS?THURSDAY, MARCH 31, 2016
Hello, Masters!
We are Medal Masters' Developers Team.
Let us tell you about the current developments and improvements we're preparing for the game.
Please, do share with us your opinions on this.
1. Introduction of a New Element
Darkness, the Fourth Element, will be introduced.
A dungeon to obtain materials for the Dark Element will be added and Dark Heroes will be available through Premium and Friendship Gachas.
After the introduction of the Dark Element, we're considering on introducing a Light Element as well, so stay tuned for more surprises!
2. Addition of New Stages
The seventh region, 'Highland Hills' will be introduced.
In this place you will be able to face new heroes such as Gnoll Guard, Gnoll Ambusher, Centaur Defense Force, Centaur Scout and Centaur Forces.
3. New Advent Dungeon
In response to your fervent participation in Siegfried's Dungeon, we are considering introducing a new advent dungeon for your pleasure.
We are enthusiastically preparing this new advent dungeon which will feature a fire hero and we hope you look forward to enjoy it.
4. Extension of the Infinite Challenge
Aren't you tired already of the 50 leveled Infinite Challenge?
We have decided to expand it up to Level 70.
It may not seem enough, but we have also prepared new challenges to go along with this expansion so we hope this would be an entertaining challenge.
5. Addition of Main Quest
Apart from the new stage, we have added 42 different Main Quests.
Apart from the quests related to the new region, we have exciting new 38 quests so you don't have to worry about not having anything new to achieve.
6. New Option Cards
The introduction of a new element wouldn't be complete without new option cards, right?
We are preparing 6 new option cards.
Their effects in numbers will vary according to the level and they haven't been completely decided yet so for now we will only introduce briefly their functions:
i. Red Card : Increases the damage against Dark Heroes
ii. Yellow Card : Increases resistance against Dark Heroes
iii. Prism Card 1 : Immunity effect in case of critical hits
iv. Prism Card 2 : Cyclone effect in case of critical hits
v. Prism Card 3 : Debuffs 'seduction' effect
vi. Prism Card 4 : Reduces hero cost
7. Adjustment of the Early Stages
- The 1st Stage boss, Joanna, was a little difficult to defeat so we're planning on decreasing the difficulty of the Normal Stage.
- We will give twice as much experience after clearing each normal stage only once the first time.
- We will allow users under level 10 to select more powerful heroes as helpers.
8. Additional functions
- In the barracks, a sign that says "Tap the screen" will be added on the icons of the materials used for evolving and awakening heroes.
- On the window with information on the materials, if the relevant special dungeon is not open, a message indicating so will be added.
- We will add chatting channels to improve the chatting experience.
- We will add a search function in the Friends section to let you find your friends by their character name.
- Dark and Light elements will be added to the image depicting the interaction among the elements.
- When adding a new friend through the chatting window, a message will be shown if that person has exceeded the maximum friend capacity.
9. Other Improvements
- We will decrease the time it takes for the heroes to be able to use their skills in the Arena.
- We will make it easier to distinguish the Awaken heroes among all the heroes obtained through the medal box.
- We will fix the error that causes heroes to appear as alive in the Hero Window in the Arena although their HP is 0.
- When being kicked out or leaving a Guild, it will only be possible to join a new one after 1 PM (PDT) the next day.
- We will fix the error concerning Pillage War Auto Battle information not being saved.
- We will fix the incorrectly showed drop information in hard stages.
- We will fix the occasional error that causes allied heroes to become invincible when Siegfried's invincibility skill overlaps after accepting to 'Continue' the match paying gems.