I thought it would be fun to come up with a list of games where the plot is primarily communicated to the player by audio recordings they come across.
The first one I ever remember playing was System Shock.
Obviously you have Bioshock, Bioshock 2, Bioshock Infinite.
SOMA
Horizon Zero Dawn
Most of the Deus Ex games?
A lot of Mass Effect missions work like this, either discovered recordings or interacting ancient VIs, but I wouldn't say it's the dominant form of exposition by any means.
I'm sure there's dozens more. I don't play a lot of horror games so I'm sure that's a trope common in those types of games.
Do people feel like this is a good plot device? It's used so often that it must be well-liked by a good number of players. This seems like an entire subgenre by itself.
The first one I ever remember playing was System Shock.
Obviously you have Bioshock, Bioshock 2, Bioshock Infinite.
SOMA
Horizon Zero Dawn
Most of the Deus Ex games?
A lot of Mass Effect missions work like this, either discovered recordings or interacting ancient VIs, but I wouldn't say it's the dominant form of exposition by any means.
I'm sure there's dozens more. I don't play a lot of horror games so I'm sure that's a trope common in those types of games.
Do people feel like this is a good plot device? It's used so often that it must be well-liked by a good number of players. This seems like an entire subgenre by itself.
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