Gavinmad
Mr. Poopybutthole
Someone should start a thread for those. I've gotten quite hooked on the dumb things.
Ok then. Gonna kick it off with a list and brief description of what I've played.
Vampire Survivors - The one that kicked it off, quickly getting overshadowed by some of its newer competition but it's not bad. Has it's own thread. vampire survivors
Soulstone Survivors - Listing this one second since it has its own discussion thread. Soulstone Survivors
Brotato - Simple but solid base for a game here and already a couple decent mods put together for it. Just has character and item unlocks, no standard meta progression yet.
Nomad Survival - VS not quite clone, went into EA and hit full release while VS was still in EA. Nothing wrong with it, but I'd recommend a lot of others in the genre before I'd recommend this one.
Don't Shit On My #!$@& Roof - Pretty basic but very funny premise, not very well balanced yet. Definitely need to be a big fan of the genre.
20 Minutes til Dawn - Haven't given this one as long as it probably deserves, the color palette/overall aesthetic of the game gives me anxiety.
Void Scrappers - Fun little Asteroids/Gradius style which makes it pretty unique in the current genre boom, highly recommend
Rogue Genesia - Fairly complex with a simplistic art style, feature creep might end up drowning this one but for now highly recommend
Boneraiser Minions - Somewhat atypical entry to the genre, you control a necromancer with a little warband of different types of zombies, the different necromancer types change up the gameplay a little but but not dramatically.
Tiny Rogues - definitely roguelite but closer to a bullet hell than survivor. You crawl through 10 floors of a dungeon. Haven't sank much time in it yet but it seems pretty fun so far.
Spirit Hunters: Infinite Horde - Lot of potential here, very deep meta progression but the inability to control your facing independently from your moving in a game with so many directional attacks infuriates me
Bounty of One - Light on features but interesting in spite of it. Each character has a single unique weapon and you get a bunch of random upgrades in each play session, biggest problem is builds sorta end up the same if you're lucky enough to get the right drops.
Spellbook Demonslayers - Tried the demo on this twice, didn't hook me either time. Whole thing feels extremely unoriginal even in a genre full of samey games.
Deadly Days - Zombie loot blaster that actually predates Vampire Survivors blowing up the genre, I had a lot of fun with this one.
That's it for now, I'm sure I've missed plenty.
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