I've been rewatching Seinfeld for the first time in like 25 years, and it's amazing the amount of callbacks they do to that show.
I also didn't realize how close to Seinfeld's finale that Curb started. Just a two year gap between them. Granted, Larry stopped working Seinfeld at season 7...
I don't think that's a K2 specific thing. In vanilla SE, the crushed/powdered naquium recipes both make both products just in different ratios. And then naquium crystals also shit out more of them. They also shit out a bunch of the byproducts from other outposts, that are also used in the...
Went and bought one of those bundle things with Brotato and Death Must Die. My first impressions were that Brotato is way more fun, but I keep coming back to Death Must Die. It seems to have much better replayability with the talents and Diablo-esque gearing.
About 8 hours in and I just beat...
I went with delivery cannons. Rockets just became too annoying. I processed everything into ingots (or vulcanite blocks) on the outpost and sent them with delivery cannons.
Think I had like 7 receivers/cannons for vulcanite blocks.
Meanwhile everyone in this thread is like "yeah, but I'll still play it."
You all keep giving your money to companies pushing stuff you say you hate, and you keep getting more of it. It's a real mystery what's happening here.
Oh, and I'm only on 10 planets.
Nauvis
nOrbit
Outposts for holmium, cryonite, iridite/vulcanite, beryl, vitamelange, the asteroid belt, star orbit, and naquitite.
I also started with 1-4 trains. Switched everything to 1-1 a little bit before unlocking the space elevator. For me it was because trying to figure out city blocks with massive input resources accommodating 1-4 trains was stupid. For instance, I've got multiple blocks that have 7-9 inputs into...
Like with everything Factorio, once you get further you'll start getting fuckloads of scrap and it'll pump out a pretty significant amount of resources. You've gotta do something with it all or it will pile up massively.