Recent content by Aradune_sl

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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    This, although I think there can be other contributing factors as well. I remember during EQ 1 pre-beta I was chatting with Raph Koster. We were debating PvP, of course, and he kept insisting that there had to be PvP in an MMO because there was no way to make enough PvE content to keep...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think I agree with you -- porting out and calling it a night works for me. Awesome thread... it twisted and turned a bit, but mostly stayed on track. Great feedback too, thanks. The distinctions between LFG tools and just flagging yourself LFG in chat and shouting you're looking for a...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    That seems to be the consensus -- don't do a dungeon finding system.... Unless we do it JUST for the first few tutorial levels. Helping new players find friends right away would probably be good, but as soon as they reach the level where the tutorial and hand holding ends, bye bye dungeon...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Perhaps we integrate extremely-pro-grouping mechanics like teleporting in the initial tutorial levels only?
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Guys, thanks for all of the answers -- I will be reading through them in detail tonight. You guys are awesome!
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    We want traps. Since we have a good physics engine, we think we can bring back traps and actually have them realistically do (bad) things to you.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Hey guys, there's a design idea and issue that we're debating, and we'd really like your feedback. Ok, so Pantheon is about a huge, interesting open world to explore. We don't want people teleporting all over the place, missing out on content and the grandeur of Terminus. So far we've...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Beta in 2 years. Alpha access sooner than that. Perhaps we're not getting the word out about that?
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Being able to name a fallen hero, whose essences can be found, allowing you customize your class to some degree by learning new and exotic spells & abilities?
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Indeed! Much more is planned. The exclusive capes were easy to implement so we did that first. Definitely more coming!
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Actually it will be part of the game. I am a big opponent of doing work just for a demo. Sure, you have to do demos, but don't make it throw-away work if at all possible.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yes, but the spawn locations would likely vary. And I should say there will be some long spawns. Some people do enjoy camping. I just want those with less time to feel like they are advancing every day too.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Oh yeah, we'll be chatting voice.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Thank you and a big thanks to all of you on this site who helped us out and offered fantastic advise. Much appreciated!
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    If we were able to pull a Star Citizen and get all of the money needed from crowdsourcing, we would. It's my first choice. Reaching out to a publisher or investor is a 2nd choice, a plan b. Not that I dislike them, but I'd prefer to keep the corporate structure as it is.