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    Everquest - 20th Anniversary TLP

    With limited raid time and big guilds, the question became, do you try to split VT and clear it with 30 or try to clear more content with 60, since each zone will be faster. And the guilds I've been in chose to do big raids and clear more. And splitting isn't always possible, depending on who...
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    Everquest - 20th Anniversary TLP

    Mid-20s seems hard and most of the mid-tier types of guilds are big. I guess my point is that it is easy to get funneled into boring shit if you're not thoughtful about it.
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    Everquest - 20th Anniversary TLP

    Generally taking a casual-medium intensity approach, my experience has been that you have to fight against the efficiency incentive structure in the game to have any fun. Assuming these rules are like prior servers I'd say be very purposeful about how you play. Up to the level cap you can...
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    Everquest - 20th Anniversary TLP

    They need a third server for normcores like me.
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    New World

    Is the sense of being down that things are broken or that what's there isn't fun? I've been following the thread on Something Awful and they seem excited but that there are serious exploits.
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    Legacy of Norrath - Classic+ EQ Experience

    What's the boxing policy?
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Mostly pretty bland, but I noticed a couple of things that at least sound interesting. The mage summon wall ability would be great if it works as a potentially creative form of CC and isn't something I've seen. The enchanter Dream/Nightmare abilities sound like a recipe for someone to ragequit...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Maybe this is an argument for the direction--that "everything" is speed, so there's an under-served audience that likes slow gaming. I'm definitely in their niche: about 90% of my gaming time the last couple years has been EQ TLP, Civ and Total War. I want turns, a pause button or slow combat. I...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    This is not a hot take but the majority opinion. Seems like this thread is mostly people saying this and secretly hoping they're wrong.
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    Everquest - Coirnav Progression Server

    I feel like Kunark raiding is the worst and there aren't that many experience options. Only way to survive for me is taking it slow.
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    Everquest - Agnarr Server: Sunset Mode

    Just looked at agnarr progress and it looks like 15 guilds killed Aten and 8 killed Quarm or even started PoP. Is that right or just fewer reporting?
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    Everquest - Coirnav Progression Server

    If it's feasible boxing is great for your goals. Enchanter+druid is a great combo. The big plus for what you're talking about is the ability to visit zones like dalnir, nurga, Kaesora etc. that are so often empty of experience groups. Plus 45-60 you can run 2 charm pets in Chardok and the exp...
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    AMA Pantheon Developers (OFFICIAL)

    The Pantheon team is smaller and appears less well funded than recent MMO releases. With these constraints, how do you economize and prioritize to ensure that you can make the game you want to, and it makes it to release? Assuming you have to cut somewhere relative to these games with $50...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    This sounds like it would cost more than the price of pre-alpha.
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    SOE Becomes Daybreak / Russian shutdown

    This is really interesting, but why couldn't more money have fixed this? I worked at a big software company where the whole front end was in VB (Cache database) and they had a designated team rewriting everything into C#. Granted it was a decade long project, but an example of how far money...
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    SOE Becomes Daybreak / Russian shutdown

    Do you? Or do you have to fuck up really badly once you are in the right time and place like Smed was. Reminds me of Russ: I have no clue but was pondering this counterfactual: if you took a random person off the street and put them in charge of SOE in 2003, would the next 15 years really...
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    SOE Becomes Daybreak / Russian shutdown

    Isn't this a huge failing and Smedley's fault? What could have been if that cash was pushed back into EQ rather than into repeated failed projects? WoW has redefined how long one of these games can keep going with a healthy population, and certainly EQ never would have challenged it in raw...
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    Everquest - Coirnav Progression Server

    Good to know, hope that grass is green. Haha alright hope that grass is green
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    Everquest - Coirnav Progression Server

    RI started poaching from my guild pretty hard, I guess because they're dealing with burnout. We lost a couple officers but few members. A bunch of people got tell spam. I wonder if the general low population on Coirnav makes it that much harder to sustain a batphone crew? Or it is just getting...
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    Everquest - Coirnav Progression Server

    Sol A experience modifier seemed very high. I think you can start there at 20, and theoretically stay until close to 40.
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    Everquest - Coirnav Progression Server

    Ground to 15 on my paladin Friday night, got the chitin shield and bought some banded in guk so I'm pretty geared now but haven't been able to play since. Had a lot of fun. I don't really understand the people hating on classic again. This is my favorite era of my favorite game and playing...
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    Everquest - Coirnav Progression Server

    I doubt they could figure out unlocking Luclin while leaving the level cap at 50.
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    Everquest - Coirnav Progression Server

    I'm already thinking about what would be possible to kill at 50 and gearing strategy... Would be cool. Oh well.
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    What does your ideal modern MMO be like?

    I want the game to be designed loosely enough that I feel like there is space to do some sneaky shit. Playing through FFXIV's main story I just felt like there was 1 way to do everything and it was all trivial. I want the game to let me feel like a smart ass quad kiting or pulling or whatever...
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    Everquest - Coirnav Progression Server

    How do you explain the 17 guilds that killed Vulak on Agnarr then? Shouldn't they have already been satisfied? Not even that big a drop from 21 who killed Vulak on Phinny... Maybe Coirnav will be 13. Did the PoP lock attract more people than it scared off? Screwing around on Agnarr, I was...
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    Everquest - Coirnav Progression Server

    Just level in the hole.
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    Everquest - Agnarr Server: Sunset Mode

    Yeah like whatever they did to mage fire pets completely broke the game 1-30 at least.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    That's a good point, though I think still remarkable that so many people went 1-60. The load balancing is a big convenience but a lot of the overall camp, group and grind experience is very different from modern games. I would have thought fewer people would have the stomach for it all. Anyways...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Leveling up on Agnarr the crazy thing has been how many people had not done any of the previous EQ progression servers. Made me realize that between the various emulator servers, ragefire, lockjaw, Phinigel and Agnarr, something like 50 guilds killed Vulak in-era in 2017. Isn't that fucking...
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    Everquest - Agnarr Server: Sunset Mode

    I really loved the opening of Luclin on Phinny. Being in a well run, instanced-focused guild at the time, we engaged in enough drama to make it fun but avoided the worst of the shenanigans. Most members still got to VT within a week or so. Unfortunately actually raiding in VT was awful and led...
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    The Al`kabor Project (EQMac) - PoP 1/5

    I took a look at this before rolling on Agnarr a week ago, but the population seemed pretty tiny especially while leveling.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    No leaks from the true believers who paid to get in? Or just not this public? Can't help hoping for something good from this, but damn it's been slow. Sounds like they've really perfected the grass, anyways.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think this idea is smart because it explains new expansions, on the off chance that those happen, within existing lore. Explanations for new expansions kept getting weirder in EQ.
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    Ashes of Creation

    I guess I'm glad people are throwing money at this because it (marginally) increases the odds something decent gets made. But those feel like shitty odds given how little we've seen and the promises made.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    In general I'd pay to see a full, detailed Gantt chart for the game. Not that one exists.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    IMO there are reasonable arguments on both side of the twink/item restriction debate but I'd be shocked if anyone thought 'combat mode' style restrictions were a good idea.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Some of these I can understand, but I think they said you could not change the spells you had memorized during combat. Why limit that? Just makes things less interesting.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I'd argue that a lot of recent games have been so tightly engineered that it really hasn't given them a chance to get lucky. I hope this game is built well enough to avoid terrible bugs but poorly enough to give a chance to get lucky with the world and various mechanics.
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    Everquest - Agnarr Server: Sunset Mode

    You're probably right, and obviously this old game is pretty solved, but it is too bad. You don't think there are any easy levers to pull to make this feel like more of an accomplishment?