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  1. Pasteton

    Green Monster Games - Curt Schilling

    Bump for emphasis, despite the incredible grind that was leveling in ffxi, the combat system really made it far more tolerable. In fact i dont think the level grind would have been manageable in any other game due to the tedium. I suppose eq2 tried at the synergy idea with the heroic opportunity...
  2. Pasteton

    Green Monster Games - Curt Schilling

    It all sounds good but in the end the difficult part is actually figuring out how to achieve those things. I"m sure there were a lot of passionate people working at vanguard, and im sure they werent passionate about producing a piece of shit. There"s just so much more complexity involved with...
  3. Pasteton

    Green Monster Games - Curt Schilling

    do you have an idea yet of the "style" you"re going for. ie is it going to be more of an artsy/fantasy style (more wow/lineage2) or more realistic side (age of conan/ vanguard). that would probably affect your engine decisions as well.
  4. Pasteton

    Green Monster Games - Curt Schilling

    I agree its certainly not something that can be implemented on the fly in an mmo that is already out, but if it"s tooled in from the ground up at the very roots of game creation it might be more feasible, which is why i broughtit up in this thread
  5. Pasteton

    Green Monster Games - Curt Schilling

    I quit eq2 and have recently been playing a lot of nwn/nwn2, and it occurred to me how amazing the effect a community of modders can have on a game. Now I know there"s a lot of practical limitations to implementing this into an mmo, but why has no one attempted this yet, and is this something...
  6. Pasteton

    Green Monster Games - Curt Schilling

    think you meant "when it doesnt happen" =p what routes are you pursuing to sign up programmers/engineers/artists etc to your company? apologies if this was discussed earlier