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    EQ Never

    Permadeath done well could be a very interesting and enjoyably intense mechanic. In EQN, the character you're playing may not be the extent of your presence and progression in the game so in such a system your immediate character may permanently die and be destroyed along with some or all gear...
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    EQ Never

    The only way they could pull off a proper sandbox MMO is to make progression work sideways, making it impossibly difficult to max out a character for a particular metric/role but allowing your character to perform more and more roles over time at a decent level. Progress would have to come...
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    EQ Never

    If EQ Next team just copied EVE Online and re-skinned it with a Norrath fantasy setting, I would play the heck out of it. Mapping ship hulls to classes could be hilarious, for example: transport ships - it would be awesome to have your character jump into a mule animal, and have your friends...