Are familiar with the exponential inflation MMOs suffer from?? The developers would go bankrupt in a few months trying to supply enough bitcoins to meet the in-game demand. Or the monthly fee to play would go into triple digits very quicklyA modern MMO could use bitcoin as in-game currency. Bitcoin earned in the game could be spent elsewhere. The game costs cash to play so the owners balance monthly operating cost earnings against bitcoin trade value because on the business end the company would also be bitcoin traders. The in-game bitcoins would be digital IOUs as the company pays the investor players the bitcoin they borrow from their inputs plus monthly fee capital exchanges. Borrow-Spend-Repay-Repeat.
Nah, playing the game computes DungeonCoins that are used as the games currency. So that later players are boned and getting money is almost impossible due to a finite supply generated within the game engine.Are familiar with the exponential inflation MMOs suffer from?? The developers would go bankrupt in a few months trying to supply enough bitcoins to meet the in-game demand. Or the monthly fee to play would go into triple digits very quickly
So still a shitty design. Got it.Nah, playing the game computes DungeonCoins that are used as the games currency. So that later players are boned and getting money is almost impossible due to a finite supply generated within the game engine.
This would lead to an interesting game economy. Most likely it would take the form of farmable items being currency rather than precious DungeonCoins. But you'd have some shit where the merchants all have a finite amount due to trading too.
I don't think this will happen with Bitcoin, but I do see crypto being a big part of the gaming world soon. Player accounts attached to a crypto wallet will allow real ownership of in game assets and would create a marketplace for trade that has real value. If the game runs on its own blockchain, or a consortium blockchain this allows them to get a piece of the transactions while facilitating what would be today considered the "black market"A modern MMO could use bitcoin as in-game currency. Bitcoin earned in the game could be spent elsewhere. The game costs cash to play so the owners balance monthly operating cost earnings against bitcoin trade value because on the business end the company would also be bitcoin traders. The in-game bitcoins would be digital IOUs as the company pays the investor players the bitcoin they borrow from their inputs plus monthly fee capital exchanges. Borrow-Spend-Repay-Repeat.
What's crazy is I've always read this thread as saying 20 years, without this comment I never would have noticed.Can we update the thread title to add a 0 after the 2?
That's because it was 2 years after the previous thread!Can we update the thread title to add a 0 after the 2?
Sooo. Time for a new thread??That's because it was 2 years after the previous thread!
(and this one is headed to its 2 years anniversary... and still not much)
Thing is... nobody makes good videos of "new upcoming MMOs" anymore...Sooo. Time for a new thread??
(since the previous thread has mostly died, here's a new one)
Caveat: this is not a MMO-specialized channel, so having Gamer Zakh excited about Pantheon or Crowfall will probably generate massive groans. But at least, I learned about a few new MMOs (all crowdfunded, of course).
Now, discuss the state of MMOs! MMGA!
A modern MMO could use bitcoin as in-game currency. Bitcoin earned in the game could be spent elsewhere. The game costs cash to play so the owners balance monthly operating cost earnings against bitcoin trade value because on the business end the company would also be bitcoin traders. The in-game bitcoins would be digital IOUs as the company pays the investor players the bitcoin they borrow from their inputs plus monthly fee capital exchanges. Borrow-Spend-Repay-Repeat.