LOOOOOOOOLFrom recent Rhode Island quotes, they expect to get "Tens of millions" of dollars from the IP.
LOOOOOOOOLFrom recent Rhode Island quotes, they expect to get "Tens of millions" of dollars from the IP.
I wouldn't mind that.Then you'd see him posting here again.
I found the single player game they put out quite enjoyable actually. It wore on me after about 30 hours of play time but I really liked it.I don't think the game looked that bad. It was horribly managed though.
Yeah, KoA felt kinda like WoW + Skyrim, it was pretty fun. Could have used about 75% less bullshit quests though.I found the single player game they put out quite enjoyable actually. It wore on me after about 30 hours of play time but I really liked it.
I also felt the same. The single player game was really fun for the first ~30 hours and then it started feeling like a chore. The involved quests were quite well done, but the stupid collect 5 bear asses ones started to overshadow the well done ones. I really liked the class system and fighting style.Yeah, KoA felt kinda like WoW + Skyrim, it was pretty fun. Could have used about 75% less bullshit quests though.
Is it conceivable that throwing 75 mil away was the best decision?Haha "Tools - Curt Schilling not included"
The whole enterprise from 38S' side to RI's side was dripping in delusion. Also, going from reports, the game was no where near being finished, so 25MM wouldn't begin to cover finishing it.Is it conceivable that throwing 75 mil away was the best decision?
Say they put another 25 mil into the game to finish it, even if the game was an abortion I'm guessing it would net atleast 50-60 mil in box sales. So even at a huge loss, Rhode Island could have recouped more than just getting nothing at all. The over time whatever nominal sub fees per month would also trickle in, continuing to chip away at the debt. Even if its a pittance, isn't that better than zero?
Unless Rhode Island seriously thought they'd recoup the largest amount by selling the assets and Ips, which is pretty laughably delusional if so
To bad. What the MMO community really needed right now was another WOW clone. His game will be forever remembered.........../scoffThe whole enterprise from 38S' side to RI's side was dripping in delusion. Also, going from reports, the game was no where near being finished, so 25MM wouldn't begin to cover finishing it.
The ONLY good decision to come out of this whole mess was killing the company.
Yes, its pretty clear that Governor Chaffe shared culpability in the failure of 38 Studios, or at least their attempts to rectify the trainwreck:Is it conceivable that throwing 75 mil away was the best decision?
Say they put another 25 mil into the game to finish it, even if the game was an abortion I'm guessing it would net atleast 50-60 mil in box sales. So even at a huge loss, Rhode Island could have recouped more than just getting nothing at all. The over time whatever nominal sub fees per month would also trickle in, continuing to chip away at the debt. Even if its a pittance, isn't that better than zero?
Unless Rhode Island seriously thought they'd recoup the largest amount by selling the assets and Ips, which is pretty laughably delusional if so
From what I was getting, there's no chance that game was going to be finished for 25 mil. It was going to be closer to the 150m-200m range due to just absolutely terrible management.Is it conceivable that throwing 75 mil away was the best decision?
Say they put another 25 mil into the game to finish it, even if the game was an abortion I'm guessing it would net atleast 50-60 mil in box sales. So even at a huge loss, Rhode Island could have recouped more than just getting nothing at all. The over time whatever nominal sub fees per month would also trickle in, continuing to chip away at the debt. Even if its a pittance, isn't that better than zero?
Unless Rhode Island seriously thought they'd recoup the largest amount by selling the assets and Ips, which is pretty laughably delusional if so
There was a year to launch when it all went down but it was supposed to launch September 2012 which should have been enough to cover if we would have made that date. Obviously we were not hitting the date and it was pushed back. So figure in the 4ish million a month burn rate in salaries that puts you around 48 million or so needed just for salaries for a 2013 launch. Rhode Island held back 27 Million of the 75 that was involved with the deal so there was at least another 25 million needed to make that launch. Then add in Marketing and additional costs.From what I was getting, there's no chance that game was going to be finished for 25 mil. It was going to be closer to the 150m-200m range due to just absolutely terrible management.