Jovec
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One of our tenets at work is that if you can't do a project for a million dollars, then you aren't capable of doing the project at all.we're making a AAA title, go big or go home
Maybe $1 million isn't enough these days, but the concept remains. CS could have paid a decent salary for a small 10 person team for 1.5-3 years to prototype and implement ideas. Design and create the classes and combat. Build a single zone and dungeon with placeholder assets, etc. Iterate on ideas multiple times to determine what works and what doesn't. What's fun and what isn't. Then commit to the large team with it's associated costs. While some top industry talent couldn't afford to work in such a situation, many would chance it for promise of future money in some form (bonus, percentage of profit, stock, etc) and the chance to lead a big budget title. Just $5 million would have given Curt his answer on whether or not his game had enough to differentiate itself from the pack.