It was a compelling idea as a way to get myself and the other folks some much-needed funds, but ultimately I decided not to do it because I couldn't tell the whole truth without hurting people I care about.
That is definitely your call, and a tough situation to be in. For me, it would have been pretty easy to take care of the people I cared about that got burned to help them out, rather than spare the feelings of those responsible I cared about who, really, didn't give a shit about the former.
With that said, everyone here I am sure appreciates what you can say about it, and it does take some guts to post here anyway. So giving you credit where credit is due.
I should explain the floglok thing that keeps getting dragged around from message board to message board. But even with that, what's the benefit at this point? People (the few who care, I mean) have made up their minds about what happened, and aren't likely to believe me anyway. It's ancient history, as 38 will be one day.
It's pretty simple, and you did get thrown under the bus. You were a community manager being told what to say, or not given the correct information. This was par for the course for SOE at the time, and ranged back into the earliest of the Fiery Avenger quest debacle. If I had to guess you didn't take any pleasure in it once you found out, which would be the polar opposite of "Ester the Tester", who would cherish making shit up and twisting the truth. One of her favorite lines, "Working as intended" when it all actuality, really was a warped sense of truth. Warders dropping cloth caps, working as intended. Which it was. Mobs without loot tables defaulted to this drop, as most now know. Large naked humans, the default (even though size needless to say would remain in tact) when the art asset design for that particular NPC wasn't finished. Correct in her again saying it was working as intended because the system displayed naked humans upon incomplete art. Yet this was another lie when McQuaid said they were busy revamping the current model of Kerafyrm. The sleeping portion was a Trakanon placeholder, but the art for the live version once the 4 warders were defeated was never complete. The plane of Mischief debacle, but worse, all the artificial bugs placed in the game to make sure people didn't get to unfinished expansion content. From my view is what all these time sinks were not placed into the game to give a player a sense of advancement and earning, but rather an easy way to make sure one part of a key quest drop to key into a zone that wasn't complete would never drop (Maiden's Eye key piece for Vex Thal in the SoL expansion for example, and countless other barriers(The Plane of Water graphical hitch created was creative

Made the way the game was run from the middle, very shitty. The creme of the top didn't know (Smedley) and the folks like McQuaid, Butler, Waters, Fisher... they all knew a lot of what they were telling people were in the game was bullshit. When all that transferred into EQ2 as well, you can't fault a CM for that. You wanted to keep your job and advance, but I know you know it was wrong to do to a loyal customer base who just wanted to have fun and play through what they were paying for.
You talk about learning from mistakes, but the people that created those decisions have not learned from those mistakes. They continue making them. Worse, they just don't care. From Vogel, Butler, McQuaid (Hopefully he is just back designing and has no say in business decisions) and now Firor and with Jacob's even trying to make a comeback, these folks don't learn their lessons. Which, unfortunately, we continue to see today - but has turned the genre really into what it is. A series of PR hyped failures to cover up for production issues that have never been tackled accordingly because these same people lead the charge in the unethical. You would hope that one day this would change right? But it doesn't, and all it takes is looking at final product. Vogel with SWG's NGE, completely mismanaging SWTOR, and now, somehow, hired to lead another studio after sinking over a $300 million dollar blank check from EA. Hickman and one of the most bastardizations of a free to play system in SWTOR that has ever been seen, because he is a yes man and lacks the balls to ever do anything that makes sense. We all saw what happened to Vanguard. Although, publically here on the forums, when I was duking it out with McQuaid in 2005, he pulled gigantic liesout of his ass which then he admitted he lied about, along with showing humility in his drug issues. But this shit happens all the time, you know it. I know it. And it won't change because the same people are never held accountable and keep getting the slate passed because they "Shipped" (Insert title here) regardless of how it was received. Firor right now and his PR meddling Paul are sitting around pulling the same PR dodge game that most of the genre has always done. (Learning this from James Ohlen) Needless to say, another game that was stop started 3 times and has really only been in development for 15 months at this point, TES Online. Really shitty design decisions aside (Single server, all instanced over a 2k cap, access to content blocked by faction, outright lying/misleading about their engine - Hero Engine, heavily modified with padded parts from various other tools, etc.) it's another "Let's deflect all these questions because it will put us in a negative light, when all people want these days given what this entire genre has been through, is transparancy. Trade secrets account for 10% of holding information back. Promised exclusives to PR content providers, 15%. It may shock most that 75% of the time information is held back because they just don't know what the fuck they are doing, or what will ever make it into the game. I guess you could say that's a good thing so they do not overpromise and under deliver, but Jesus... The mistakes have been made right? Have they learned yet? No. Why? Because they aren't held accountable
to need to change and learn.
It's really too bad and sucks for fans of the genre. To be fair, we both know this ineptitude and unethical behavior is industry wide at this point. Hell, look at Randy Pitchford's latest scam with Aliens Colonial Marines.
If you can do anything for the fans, me included obviously, is start bucking that good ol boy system and get real with the player base. Right about now, because of these relics that continue to hold down the genre, there isn't a publisher within the galaxy that would take a look at a new risk MMORPG which could break it back open again and create another subset market. Whic is why I will always point to what happens when you have new blood in the game that * Love * the games and the genre and can think outside of the box. The last time it happened was Afraisiabi and Kaplan who proved to the entire industry the market was most definitely not capped at 500k. Now all these publishers call it an ananoly because they can't copy the success. Why? Because they aren't busy trying to change the way the games are played, they are too busy hiring relics from yesteryear who mismanage titles into oblivion who are stuck in the past and cannot move their cheese, while at the same time telling them they need to be like WoW.
What a mess these guys created.