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Ahn'Qiraj Raider
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Do you really have to troll every thread dude?Rumor has it Gearbox bout the IP
Do you really have to troll every thread dude?Rumor has it Gearbox bout the IP
BHG is one thing, but what about the whole Rhode Island deal? I mean that was a HUGE spike in the growth of the studio and as an outsider, it just seemed like too much too soon and totally deviated from the natural progression most businesses take. Unless 300 new employees working 24/7 is what the game needed to get pushed out on time, in which case kind of boggles my mind. The Rhode Island deal seemed like more of a burden than anything else...personally, I went from being creative director on the MMO and spending all my time thinking about how to make the world come alive in that product to being creative director over the IP as its own entity, working across teams to ensure they tied together as pillars of a shared universe. That's a lot harder work than it sounds, especially when geography separates your studios. Hell, it's hard enough to keep one team on the same page unless you're sharing one contiguous open space (which, not coincidentally, we had in our Maynard office but did not have in Providence).
The counter to that is, as Curt has stated before, the acquisition of BHG changed the conversation with publishers and investors, instantly making 38 more compelling as a company. I can tell you, having been a part of pitch meetings with everyone from famous athletes to major CEOs to Hollywood producers to game companies, it certainly did have value. Did that value outweigh the challenges it brought? Would 38 Studios have succeeded or even survived without the acquisition? I don't know. I won't argue with whatever conclusions you want to draw.
Skyrim = money hats, it has prolly sold 20+ million copies worldwide.. so ya had KOA sold like that people would have been begging Curt to take their money no matter how over budget they went.Say Koa:reckoning had like skyrim levels of box sales. Would that have been enough to prevent destruction, or would they still have failed?
Reason I ask is I'm sure curt had a few wise people telling him shit was gonna hit the fan but I can see him being blindly enthusiastic that Koa was gonna sell 6 mil boxes so they would be all set
There is no way KoA could of sold enough copies to fix their problem. KoA could of doubled Skyrim's sales and we would still be having this discussion now. Their problem wasn't just a lack of funding. It was how they used the funding they did have when they got it. Rhode Island could of written them another huge check and it would of been pissed away just like the first one.Say Koa:reckoning had like skyrim levels of box sales. Would that have been enough to prevent destruction, or would they still have failed?
Reason I ask is I'm sure curt had a few wise people telling him shit was gonna hit the fan but I can see him being blindly enthusiastic that Koa was gonna sell 6 mil boxes so they would be all set
Don't forget about those gameplay videos that were leaked also. Truly uninspiring stuff. While I thought the art of the game was great, the actual gameplay looked bad. The very first thing you see is a static NPC with a huge <del>yellow</del> purple exclamation over its head. Then later, typical hotbar combat.We got some generic screenshots, and a flyover of a empty world. That is pretty damning stuff when you consider the millions of dollars, and years of development time it took to get to that point. That being the best they could produce in a pinch pretty much showed the gaming world that they didn't have shit. The claims about the game being almost done are a joke at best.
Found it. Who knows how early of a build this was. Pretty big letdown, IMO.
This thing looks more bland every time I see it. Complete with trying to explain this fabulous lore and IP created... With Chat bubbles on a PC>NPC AE trigger. This thing would have been eaten alive by some up and coming competition which will tell the entire story as you play the game without cut scenes, nor having to read, while at the same time, the entire world changes around you dynamically, complete with community building from yesterday.Hahaha he threw away his fortune & legacy for a literal WoW clone.
Cash in on the wow phenomenon, as has been tried by countless other games since 2005?He should made an EQ clone=P
Lol seriously.. WTF were they thinking?