Actually playing Starcraft 2

Tenks

Bronze Knight of the Realm
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607
I'm fairly confident there is some way of issuing commands only to the tab selected. If it is ctrl or not I'm not quite as sure.
 

Noodleface

A Mod Real Quick
38,643
16,697
If I hotkey all of my queens to a single button, will issuing an inject larva make the nearest queen inject to whatever hatchery I choose?
 

Tenks

Bronze Knight of the Realm
14,163
607
I believe most Zerg players these days just backspace around their bases and box the queen and inject. I believe most people stopped doing the hotkey queens + backspace inject method.

Actually I think they just use camera binds to hop to bases and box a queen. They found out you don't really need to perfectly inject all 5 your bases at all points in time.
 

Noodleface

A Mod Real Quick
38,643
16,697
That's how I do it now, wasn't sure if there was a better way. I am pretty good at my larvae timing. It's ingrained in my skull.
 

Penance

Silver Baronet of the Realm
7,821
11,628
Call me life. I use ling/bane against widow mines like a boss

Anyone figure out how to issue commands to only tabbed units. Also I just ordered a corsair mouse. Ill tell you how it works out
 

Tenks

Bronze Knight of the Realm
14,163
607
So about TvT.

We can all safely say the Gasless expand is a dead build. Sure it is possible to get away with it but very, very risky to perform. Since that is what I always did in WoL I came up with a build that I started doing after the free siege mode was introduced in the beta.

10 Depot
12 Rax
13 Scout
14 Gas
15 OC
15 Marine
*If I scout that the opponent is probably going Reaper the build changes just a very touch. If I see Reaper I get a second marine out.
Reactor Rax -> Constant marine
Factory -> Tech -> Tank
Port
Push @ first tank
Rally all structure to opponent natural

You will float a bit of cash after putting down your factory so try and overmake some depots. You really need to constantly be making those even if you don't "need" them at one point in time. 2 food from your rax, 3 from your fact and 2 from your port eats up supply fast. There will also be times you need to cut SCV production for a few seconds to renew your marine cycles. I don't have the timings for those down but you can fairly easily see if you can afford it or not. The main goal is to always be producing attacking units since you need your initial push to succeed or you'll probably be very far behind. When you first push out it will conflict with your depot timing (generally depots win out over marine production) but you want your marines to win out this time. You really want those extra two. Every last man counts on the first push. So you'll take a minor supply block so stop SCV production for a bit to free up supply.

You will have enough money to add a second tank. Do that before using the Starport. Once you have the money make a Viking and don't stop making those until you get 3. Once you get 3 consider adding a reactor unless he has also started Viking production. If so keep making Vikings.

Basically you just tank contain from this point. The entire goal is to secure your natural before he secures his natural. Often times they'll have siege available but you will have the overwhelming numbers and vikings to control the space. If you can break the ramp then break it. If he has 2+ tanks don't attempt. Just set up a hard contain. Get your marines in bunkers (generally behind your tanks so his tanks can't get free shots on them) and consider a turret.

The big heel of this build is if the opponent went fast cloak banshee. Generally the best idea for this is to abandon his natural and immediately throw down an ebay. He won't have the forces to hold his natural so with your scout SCV (who is probably just hanging out at a tower) build a turret at his natural secured by your forces. At this point you can't really threaten his main but you can still turret/bunker his natural while you double expand. Tech your port and get a Raven out then switch your Rax with Port to make up 4 more vikings as your anti-banshee force to keep your main safe while getting stim out and making another rax to get a reactor for marine production.

That is what I do because I'm a marine/tank TvT player. But honestly you have no investment in bio if you prefer to go the mech route. You can also cut out tank production if you wish to go into pure bio.
 

Mures

Blackwing Lair Raider
4,014
511
I'm scouting after supply depot again with all the rampant cheese. If you scout after rax and they are going 8/8/8 the first reaper is going to be in your base by the time you get over there. And unless you get miracle marine placement reaper kills marine and it snowballs from there if you haven't scouted it in time.
 

Tenks

Bronze Knight of the Realm
14,163
607
The best way to counter 888 is to simply assign 3 SCV to auto-repair duty. With 3 SCV repairing the reaper can't actually kill any of them. Rally your marines into the middle of your SCV line so he can't hit them (unless he wants to get trapped by a citizen's arrest) and wait for a few then kill him. I'm actually considering against 888 if I'd just make a rax in/outside the opponent's base with my scout SCV and bunker his main.
 

Mures

Blackwing Lair Raider
4,014
511
I'll have to try the auto repair thing out, thanks. Still, I like to scout after depot. I find I can get a better reading of my opponent knowing exactly when they took gas and in my league (platinum) there really is no reason not to.

What time do you usually push out with your first tank?
 

Tenks

Bronze Knight of the Realm
14,163
607
I don't know the in-game time but it is right after it pops out. I can post some replays when I get home from work today. It isn't exactly a siege tank rush but it comes out about as fast as you'd reasonably want it. If I put down my fact before reactor I'd feel I'd have too few marines to protect the tank.
 

Tenks

Bronze Knight of the Realm
14,163
607
I'm still battling over if walling in TvP is a good idea or not still. I'm still doing it but mostly out of instinct but I still feel if I don't wall in I'd have no way of really stopping 1 zealot 1 stalker 1 MSC push. But then I get the MSC and Stalker shooting at my depot until my mines come out and my reactor is sometimes exposed.

Zap do most Terrans you run into still wall off?
 

Noodleface

A Mod Real Quick
38,643
16,697
Been playing some 4v4 randoms to build up my APM. Consistently the best player in terms of numbers/graphs whether we lose or not.. still not "seeing" an improvement in my APM as far as numbers go but I know for sure I have improved. I'm gonna grab that sc gears or whatever program.
 

Zaphid

Trakanon Raider
5,862
294
I'm still battling over if walling in TvP is a good idea or not still. I'm still doing it but mostly out of instinct but I still feel if I don't wall in I'd have no way of really stopping 1 zealot 1 stalker 1 MSC push. But then I get the MSC and Stalker shooting at my depot until my mines come out and my reactor is sometimes exposed.

Zap do most Terrans you run into still wall off?
Not really, it's so easy to punish it and if you are doing FE it's irrelevant anyway. Zealot/stalker/msc push is easy to exploit with reaper, because the zealot takes ages to cross the map/they shouldn't be making the zealot anyway. How to spot it? 1) Making zealot 2)Saved up chrono. Just time it or rush a mine. It might be a bit more problematic on smaller maps, but any kind of aggression against T who probably has mines is very risky without observers.
 

Tenks

Bronze Knight of the Realm
14,163
607
Here are some reps again with various level of execution. I'm still running into problems making enough SCVs which I really need to correct. Not sure why my brain decides to stop making them once I get like 48.

In the vs banshee game I dropped right when the action started. I'm pretty sure I was in a really commanding position but the game could have gone either way.
 

Mures

Blackwing Lair Raider
4,014
511
If you're in bronze/silver league I don't see a reason not to wall off. It'll save you many games against cheese. Cheese which you may not yet know how to scout.
I don't know a lot about hots timings so I couldn't tell you exactly how to react to suspecting/seeing your protoss opponent go zeal/stalk/msc, but I can assure you it can be scouted and you'll take 0 damage from it when scouted properly.

If we have any protoss players in here maybe they can tell us telltale signs of the build and what time it hits. I'm really curious myself as I haven't seen anyone use it against me before.
 

Tenks

Bronze Knight of the Realm
14,163
607
I'm high diamond/low master not bronze/silver -____-

I'm well aware of what it looks like when they'll push. Mostly getting zealot before stalker off 2gas. It isn't like the build is cloaked the issue is defending it in a reasonable manner and then possibly losing a supply depot. I'm just wondering if I shouldn't wall and build a bunker at my front if he gets zealot before stalker. But I'd be concerned with the bunker slowing my build down. I'll need to check and see what Innovation did at MLG.