Kharzette
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I've been restoring my old BSP libraries to life again. This is a map compiler for old quake style map editors. I primarily use quake army knife.
Anyway, one of the best ways to jazz up a map is with a nice skybox. These are 6 sided cubemaps that any face marked as "sky" projects into. They used to almost always be made in Bryce. An ancient tool some of you may remember.
Now I'm attempting to use stable diffusion. My first attempts using "panoramic forest skybox" with mostly default settings got this sort of thing:
Not very useful so I switched to mountains:
Got alot better results. Occasionally it would split vertically thusly:
Then I tried a superwide format that I could easily wrap onto 4 cubemap faces 256x4:
These got really vague and spooky and arty. I think the cause was I activated some automatic tiling checkbox.
It also seemed to want to put vertical bars as if looking out a window.
Anyway, one of the best ways to jazz up a map is with a nice skybox. These are 6 sided cubemaps that any face marked as "sky" projects into. They used to almost always be made in Bryce. An ancient tool some of you may remember.
Now I'm attempting to use stable diffusion. My first attempts using "panoramic forest skybox" with mostly default settings got this sort of thing:
Not very useful so I switched to mountains:
Got alot better results. Occasionally it would split vertically thusly:
Then I tried a superwide format that I could easily wrap onto 4 cubemap faces 256x4:
These got really vague and spooky and arty. I think the cause was I activated some automatic tiling checkbox.
It also seemed to want to put vertical bars as if looking out a window.