For Aradune himself:
The Fires of Heaven forum community initially didn't believe that Pantheon would be created and blasted your team on these forums. You've cleared turned around public perception of the game and have the attention and complete interest of the entire EverQuest community. Was there any shift in mentality (or key developers, milestones, etc) that you believe affected the perspective of Pantheon?
Has there been any difficulty working with Unity's networking libraries compared to other engines, such as Unreal 4? The general assumption throughout the studio I work with is that Unity, out of the box, does not do networking across long distances well - at all. I would love to hear a success story with Unity's networking options.
How supportive is the Unity staff of your endeavor to make a AAA MMORPG in their engine?
For the artists/designers:
Have there been any performance improvements to Unity that really stand out to you in recent years?
How does Unity's automatic LOD system stack up to Simplygon in UE4?
For Convo:
Has the "Is arrows by" bug been fixed?