Chris
Potato del Grande
- 19,656
- -10,597
They've been making cinematics and films using this "painterly" shader look to maintain a consistent design language across the whole LoL brand. The thing is, the shaders used in the Arcane series isn't even the most impressive. In the show each frame looks like a hand-painted piece of concept art, but their most impressive use of it produces individual frames that look like oil paintings:
And all those cinematics were produced as branding support material with no expectation of immediate profit or media partners who have their own expectations (like Netflix). Riot has been producing these assets, TFT, Runeterra and even their upcoming fighting game called project L:
They all use the same consistent character designs and the same design language as Arcane to lay the groundwork for Riot's upcoming MMO.
This isn't how you launch an MMO though.
You need to go the Pantheon: Rise of the Fallen route to success. Have crazy volunteers, die of a coke overdose, monetise your forums and have no persistent player database. In 8 years they are starting to monetise their forums, while Riot just have growing brand recognition and multiple successful games which make money they can use to fund the MMO.
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