Archeage

Slaythe

<Bronze Donator>
3,389
141
Howdy Rerolled community
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I'm James "Elrar" Nichols, Community Manager at Trion for RIFT & ArcheAge. While I'll likely be a lurker most of the time I did want to say hello to let you know we're here!

Looking forward to hearing your questions, answering the ones I can, and introducing you all to ArcheAge as we prepare for its release here in North America, Europe, & AU/NZ
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The hopes and dreams of the MMO community are in your hands. No pressure.

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Elrar_sl

shitlord
2
0
Things are just getting warmed up here - you're all early to the party (though I realize for some the wait may feel like it's been forever already), but we'll be ramping up with more details & information as all the elements start coming together.

For now, I can say that your feedback and opinions are appreciated. I encourage you to continue sharing them and we'll continue to read them
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Cheers,

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Convo

Ahn'Qiraj Raider
8,792
664
Things are just getting warmed up here - you're all early to the party (though I realize for some the wait may feel like it's been forever already), but we'll be ramping up with more details & information as all the elements start coming together.

For now, I can say that your feedback and opinions are appreciate. I encourage you to continue sharing them and we'll continue to read them
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Cheers,
Are we looking at a year out at this point or less?

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Abefroman

Naxxramas 1.0 Raider
12,597
11,941
Things are just getting warmed up here - you're all early to the party (though I realize for some the wait may feel like it's been forever already), but we'll be ramping up with more details & information as all the elements start coming together.

For now, I can say that your feedback and opinions are appreciated. I encourage you to continue sharing them and we'll continue to read them
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Cheers,
All of us would be in a much better position to give feedback if we were testing your product. Just saying.
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sakkath

Trakanon Raider
1,856
1,148
as we prepare for its release here in North America, Europe, & AU/NZ
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Massive +brownie points for acknowledging the existence of Australia (and our quirky bro's from across the Tasman!).

ps: Where's my beta invite?

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Kedwyn

Silver Squire
3,915
80
I wouldn't count on Trion being more than a proxy for patches from the west. Although anything is possible, they might just be able to make some minor and who knows maybe even major changes but if the trend holds true that is pretty unlikely.

TBH I'm already pretty pumped with the game just how it is despite the flaws and having Elrar posting here is great. Nice to see more and more people tied to development posting in our community again. Thank you.
 

atalakas

Golden Knight of the Realm
100
16
Well look how Tera has been changed with the Dev over here, true a lot of changes are by no choice but from the patches and way people talked on old boards and here, there was a lot of western influence and changes that make both games night and day different.
 

Draegan_sl

2 Minutes Hate
10,034
3
It depends on the contract really. If you want to know how Trion is primarily involved, go research their Red Door project. They may be involved more, but that's as much as I know.
 

Oloh_sl

shitlord
298
0
So, I installed ArcheAge Korea and have been playing it off and on for a week. I am level 27. First impressions:

1. Atmosphere/Graphics/Artistic Direction are unparalleled and by far the best feature of the game.
2. The games attention to detail is amazing (rivers have currents, interactive objects everywhere, etc.)
3. Combat is tab target style, feels mediocre but serviceable.
4. Questing is standard quest hub progression. It isn't very grindy and they move you through the world pretty rapidly, allowing the atmosphere to carry the experience.

I am in an English speaking guild, so I hear a lot about the end game features, but haven't really experienced it. From what I can tell from speaking to people that I trust not to over-hype or bullshit, the overall "flow" of the PvP end game goes like this:

(a) People grow (simple mini-game basically) or collect (standard mmo stuff), or steal from others that grow or collect (same faction or cross faction), bulk resources.
(b) NPCs in +PvP areas where instant access options (ie teleport) are limited give you badges for end game gear and gold for bulk resources.
(c) To efficiently move large amounts of resources, you need a cart, donkey, pack, or ship.
(d) You can loot people's carts, donkeys, packs and ships in PvP.

So basically, they give you a reason to aggregate and transport resources, then allow you to kill each other for those resources. I haven't actually experienced this part of the game, so I will update this post when I do, but that is the overall concept as to "why would I PvP." The rest of the systems (criminal system, pirate system, etc.) center around that overall concept. Additionally, at the higher end, there are non-instanced world bosses EverQuest style, so racing to get spawns, protecting spawns, etc is a significant "indirect" PvP incentive.

Overall, its a really enjoyable experience so far....carried largely by the atmosphere of the world and artistic direction of the game. Also, the "what's next" feel of the feature set is very compelling. The farming mini-game, gliders, mounts, and battle pet systems are fun sub-components of the game that I have experienced already before level 25 and really break up the ordinary leveling experience with something new and interesting. It's worth the purchase so far. At a minimum, I will get one character from each faction to end game to see what it is like.
 

Oloh_sl

shitlord
298
0
Thanks for that Oloh. Can you expand on the class system a bit?
Yeah. It goes like this.

Basics. There are 10 trees that work very much like WoW talent trees. The translations out there all suck, but they are basically: (1) Fighter, (2) Tank, (3) Rogue, (4) Hunter, (5) Discipline Priest, (6) Healer, (7) Necromancer, (8) Mage, (9) Enchanter, and (10) Bard. For some reason, you can only pick 1 of 6 trees to start, but you get access to the second (like level 6) and third (level 10) trees very quickly so it doesn't really matter. It takes about 2 hours or so to get all 3 trees. Each tree has 5 passives and about a dozen actives...all pretty standard MMO fair based on the class descriptions above. For example, Bard plays instruments and has group buffs. Necromancer is a caster with dots, channeled spells and lifetap. Warrior is a mobile melee brawler. Tank is a defensive/CC style character. The "classes" that you see people talk about (120 classes!) are just one word description for a combination of your three trees out of the 10. For example, a Fighter/Rogue/Tank is most often translated as a "Champion" or "Predator." It is the PvP FotM right now, with approximately 16% (last time I checked) of all players over level 10 taking that combination.

Respeccing. You can reset your pointswithinyour three trees at any time for a very nominal fee that scales with how many total points you have invested. There is no downside to doing this other than respec cost. The respec cost does not seem to go up if you switch a lot, so you can always stay pretty flexible. You can also respec yourtrees(i.e. take a different class) by visiting a NPC that is readily available in most major quest hubs. It also costs a fee, which is higher, but still relatively nominal. In addition to the fee, there is an additional downside in doing this, in that all new trees after your first three start at level 10. So, if you are level 32, and picked three trees initially and stuck with them, then respec one of your three trees, your trees will be at level 32/32/10. The next section tells you what impact that level disparity has, but the good news is, the tree you switched away from keeps its level, so if you try out your new spec for a few levels and end up with a character level at 35 and your tree levels at 35/35/15, but decide to switch back to your original class, you will be at 35/35/32. In this way, you can actually get your character to level 50 and all 10 classes at level 50. It is actually quite a grind to do this though because you wont have quests to carry the leveling of the new tree, so you will have to basically just play the game at 50/50/10 while the third tree slowly levels up or straight up grind mobs that give a lvl 50 experience.

Leveling. Yourcharacterhas a level and eachtreehas a level. Your trees level at the same rate as your character and when you choose your trees at 6ish and 10, they start at 6ish and 10, such that at level 10, you will have a character level of 10 and three trees, all level 10. If you never switch trees, your trees will always stay at the same level as your character. Your character level controls most things, such as talent points, hp, mana, stats, gear requirements, etc. Yourtreelevel only determines which abilities within that tree are available for purchase. For example, the first row requires a tree level of 10. The second row has talents that require tree level 15/20/25, etc. So, the bottom line is if you play your character and get to level 50 with no tree respecs, you will end up at 50/50/50. If you switch away then, you will be at 50/50/10, but will still have the same amount of talent points to spend. You just wont be able to spend them in the new tree on anything but the first row (and passives) until you level your third tree higher.

So, the net result of this is that, with enough effort, everyone can have all 10 trees at level 50 and be able to switch between them for a nominal fee. This gives a sort of "AA like" progression where you can always make your character better. It is technically more efficient and faster to level an Alt, though, with the new trees because both character level and tree level go up from Quest EXP. There are only so many quests in the game and quests are quite good exp, so if you want to get all 10 trees on 1 character, it will be quite an investment.

One final note is that gear itemization is seemingly neutral. There are a LOT of Agility/Int/Strength items and Str/Agility items out there, so it doesnt seem that the itemization forces you into forced into "one stat" kits like Rogue/Hunter/Tank or Necro/Enchanter/Mage. In fact, I play a Necro/Enchanter/Mage and getting pure Int gear or Int/Spirit/Stamina gear is hard.


If you have any other questions, I can answer them.


As far as Trion publishing the game, I view that as a very positive sign. Trion has a successful MMO out there. They have billing methods set up and server infrastructure. I don't know how much localization will be done by them, I doubt it is a ton other than translations, but from what I have heard and can see, I expect that the combination of Trion having experience as a MMO game developer and ArcheAge being designed for export from the ground up, I do not expect a lot of localization difficulties. I'm very happy with the US publisher choice....it really took one of the major concerns I had with the game off the table.
 

Oloh_sl

shitlord
298
0
Combos

One additional point of interest is that the synergy between trees can take a variety of forms. At the simplest level, this consists of stacking strengths or mitigating weaknesses within the core skills themselves. For example, I took Necromancer at first which has a lot of channeled abilities. Because I did most of my damage over the 3 second channel, I looked for a class that has a DoT in the first tree so I could maximize my damage during that period. The enchanter had one and it was instant and included a debuff, so it was a perfect compliment. So basically, my mob killing routine is to pull with the Enchanter dot, then channel my mind flay like ability (snare plus channel) then follow up with my channel lifetap. This leaves open a root from the enchanter tree, a PB AoE stun and an BP AoE Dot from the Necro tree to use if I get in trouble when questing. There is a deeper level of synergy though in the form of combos. A series of buffs and debuffs combo off each other to produce additional effects.

(FYI, I die all the time while questing. It is very EQ like that way where one wrong pull can get you killed when soloing.)

Some of these are combos that work wholly within the tree. So, for example, in the enchanter tree there is a 1 second cast Root that does damage to the target when the root breaks. The root also breaks when the rooted target takes significant damage. If the enchanter DoT (which has a DD on application component) is on the target when the root breaks, the root spell heals the caster for a portion of the damage done when the root breaks. So basically, the Enchanter can choose to DoT the target first, then Root, which will make the root last longer or Root first, then Dot, which will break the root fast, but heal the Enchanter.

Others combos are between trees. So for example, if I use my AoE Stun on Mobs, it puts a debuff on the target that other abilities in other trees will feed off of. One common example is that there is a mage cast time DD that, when comboed with the assassin tree disengage, will make the mage DD instant. So, you will see a lot of mages take assassin as their second tree and go for a highly mobile, instant based kiting style line up. The sheer number of combos are staggering. While in theory it all sounds great, I really want to get to the higher level and test it in PvP because it seems to me there is a LOT of room for imbalance / clunky gameplay. So far, my kit seems to work pretty well together and it feels OK, but I dont have a lot of depth of experience.

To give an idea of the scope of the combo system, see the below image. This is old, from what I understand, so is no longer accurate, but the current version of the game is no less "combo centric."

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Binkles_sl

shitlord
515
3
At least this sounds slightly different than the glut of clones as of late. I resent that I've gotten cautiously, dubiously optimistic about this game.
 

Cinge

Ahn'Qiraj Raider
7,370
2,436
Interesting tidbit about the end game gear being fed ex questing pretty much, but with the variable of pvp thrown in.

Now I know what I saw on a stream last week when a group of people were just sailing around killing other players on their boats and then taking their shipment to turn in.

Is the castle siege part of the north continent in yet? I saw a guy messing with the assault buggies in town, and I could just picture how fun a full huge pvp fight would be with them.

Edit: Also it doesn't seem like there will be much for trion to do besides translation, nothing really seems to scream "change for western audiences" besides that.
 

Oloh_sl

shitlord
298
0
At least this sounds slightly different than the glut of clones as of late. I resent that I've gotten cautiously, dubiously optimistic about this game.
It's not a clone, but I will admit, here are the two things holding me back from going full fanboy:

1. Both SWTOR and GW2 did a better job than WoW of the leveling progression. ArcheAge is no doubt a step back from those two games in this regard. That said, the world is so good looking/interactive, I don't mind as much as I thought I would. I've been having fun leveling, even though it feels like the "same old mmo" style.

2. This game having tab targeted combat is like a travesty. If they would have just did like DragonNest, Vindictus, TERA and the like, I would have been drooling. It is not a bad implementation of tab target, but it is tab target and just ugh...

I guess the final analysis is whether the game, as a whole, has enough going on to make it worth playing. So far it's fun.
 

AlekseiFL_sl

shitlord
489
1
Oloh, I sent you new pm.

thanks for the reply and also posting here about the game.

Fun in mmo is always important, but like most of us here, we know Fun in mmo atm, for most of us cause we been screwed over so many times, and we are all so jaded is loose term.
Only time will tell if fun contiues to be fun, in this but will come to content the most.

Almost all here on the boards liked some stuff in Tera to start and the eye candy, hell even me, and normally I hate Asian grindy games.
So for like the 1st 30 days alot felt it was ok, but then they got the grind, so there was no end game, well we all know the rest.