Labor pots are super cheap and the general consensus is you use hereafter stones to level which depending on your server stone can be super cheap. To be perfectly honest with you I do not want to level and will not level any alts by questing any more. At that point in time I was also doing tradepack runs, dungeons, pvp etc on my main so I had labor going to waste cause I didn't care enough to craft so my alt got leveled.Last night I finally decided to do some major crafting to level up my alt trees. I had some worker's comp potions, a vocation tonic, and 5000 labor. In the end I spent about 6950 labor on doing those tailor sleeves (1 dust). I was pretty disappointed when my Auramancy which was already lvl 30 only got to like lvl 41, and the other two trees which started from scratch just barely cracked 30.
If that's what you call a good use of time, that's fucking retarded. 7000 labor is a ton, plus it cost a significant amount of money (evenstones, wedges, fabric, and the potions).
I kind of disagree with this because I know from experience that I don't start really getting to know my character until I hit max level, get all the skills, start to get gear and learn how to play the character properly.I'll go against the grain and say boring leveling is a necessity to develop an attachment to your character. Progession in all its forms is healthy even if it sucks![]()
What're you talking about? Obviously holding down the 3 key and hitting 4 every 10 seconds for 15 hours of gameplay is how I learn to love a game. I taught those bandits a thing or two! Which bandits? ALL OF THOSE BANDITS!I kind of disagree with this because I know from experience that I don't start really getting to know my character until I hit max level, get all the skills, start to get gear and learn how to play the character properly.
I did as well, until I hit 40. As it was I noticed a huge slow down from 30-40 and then I was done. All my friends I played with noticed the same thing and hated it. I told them about crafting hereafter stones and they never quested again. I don't know if it is the game play, the environment, I just notice the exp more or what but I have never had this problem in WoW even when rushing through alts to level them. Part of me wants to believe its the lack of exp scaling from mobs (which I assume is to prevent aoe specs blowing through levels by aoeing large packs down) as you get jack shit for killing mobs at later levels.These are MMORPG's not MMOMOBAs... and plenty of people play them to enjoy the levelling experience and advancing their character and whatnot.
Yeah that's true for a single char. I keep 3 alts in case I ever need a ton of labor on demand (8K in 12 hours).At a minimum it's 42 hours to accumulate 5k labor, but that's only if you're online. It was more realistically probably 4 days. So essentially it was 11 levels in 4 days. Doesn't sound so awesome anymore. Cutting it down with labor pots doesn't even work because of the long cooldown. You're still talking 24+ hours for those 11 levels.
It may even be my gmail. I sent something to myself earlier but trying to mail from my cellphone to my gmil isn't working eitherYeah I've had issues with them coming in a timely fashion from time to time. I'd check the account email just in case.
It is both actually. The exp is terrible per mob and depending on your class there is still no chance to die. I just had to chug mana pots and food like crazy to have little to no downtime. The real problem is the crafting scales better than the questing/mob exp. It only took me 1 extra hereafter stone per level to make it to the next. So if it took me 30 stones to get to 35 it took me 31 to get to 36. Way better than questing.The difficulty of mobs ramps up after 30 its not the xp necessarily but you go from cleaning house to possibly dying after 30 so there is actually downtime
You're basically replacing your time though, you're using hereafter stones to level but masonry is a pointless skill to level, you'll have to make up all that labor later *if* you're planning on making your own armor and weapons. Which is basically the meat of endgame gearing assuming you don't have someone else to craft it which is a risk in a game that allows scamming.It is both actually. The exp is terrible per mob and depending on your class there is still no chance to die. I just had to chug mana pots and food like crazy to have little to no downtime. The real problem is the crafting scales better than the questing/mob exp. It only took me 1 extra hereafter stone per level to make it to the next. So if it took me 30 stones to get to 35 it took me 31 to get to 36. Way better than questing.
Ah, well I didn't plan on making any of my own gear. I am just going to farm a shit load of gold and buy it. That was at first glance anyway due to not knowing if there is a easy way to farm archeum.You're basically replacing your time though, you're using hereafter stones to level but masonry is a pointless skill to level, you'll have to make up all that labor later *if* you're planning on making your own armor and weapons. Which is basically the meat of endgame gearing assuming you don't have someone else to craft it which is a risk in a game that allows scamming.
High end gear is very expensive and depending on what you're comfortable wearing as far as rarity and stats can be many many crafts.
Edit: basically what I'm saying is I agree with you but you should be using leather working metal working or whatever weapons are instead, it's not that much more.![]()
Edit2: forgot tailoring
Not sure why, but I found leveling in Wildstar a lot worse. Mixing questing (with friends) and crafting made leveling quick and painless for me in this game.Remember when people complained Wildstar's questing/leveling was awful.