Abefroman
Naxxramas 1.0 Raider
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I'm going to have to disagree with this. In GW2 most of the times the majority of the force was non PRX. The key was to treat the non PRX as an extension of the guild and not as pugs. Little things like calling them militia instead of pugs went a long way.Guildwars RvR is not a good example in this scenario because of the 100 person cap per 'faction' allowed big guilds to, quite literally, represent the whole of the force you were up against.
My crew have always played on the weaker faction / teams in every game. It makes it so you never have to look far for a fight and the oppression of a superior force makes for a much stronger community. While you can argue picking the opposite side from PRX is an invitation to getting steamrolled, I am guessing given the more open world nature of this game, that there will be plenty of bads who will flock to be on the 'winning' side that they represent. If PRX quality of players were all that ended up on the other faction, then yeah, it would be a serious shit-show -- but in past, picking the opposite faction from the popular guilds often yielded a lot of opportunities for fun 20 v 8 type fights that were winnable with superior coordination and those are what make pvp fun for me.
The whole underdog role is overplayed imo and PVPers always have an excuse why they lost because something wasn't fair. You will find fights no matter what in this type of game because people can't help but be assholes online lol. You also aren't talking about a instanced pvp zone so you can actually be very succesfull no matter what size guild you are and what faction or server you choose.