Archeage

Tuco

I got Tuco'd!
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Kirun

Buzzfeed Editor
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It sounds like FFXIV queues all over again. I'm glad so many lessons are learned in this genre..
 

Bruman

Golden Squire
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Having not kept up on this game, what's the general consensus of the actual game itself?
Very, very short versions of various aspects - of course everyone will have their own opinions, but this seems to be "most generally agreed upon highs/lows":
-Open world PVP is awesome
-Open naval PVP is even more awesome
-Non-instanced housing and farms, and especially illegal farms, gives the server competition and makes the world exciting
-The PVE is "meh" to "bleh". I'm finding it done just fine, but it's nothing special. Even in WoW I skim quest text and have a general idea of what's going on - here I have no fucking clue at all. I just mash through it. I tried a few times to read a little of it, but it seems super, super filler. So yeah, PVE questing is standard, annoying at times, some poorly thought out quests that don't give group credit for clicking a thing, whatever.
-On the plus side of PVE, the ability to turn in many quests with partial progress or overachieving is kinda neat. Although most people highly suggest overachieving everything. Better rewards, gear rewards get better, and more exp, which you'll want, so you're not lower level when you hit the higher PVP zones.
-There's some group PVE content too. Noone ever really talks about it. I've only done the 3-man. It's fun, but simple. I've heard the next dungeon, a 5-man, is brutal, and get the feeling most people skip it because of that.
-Crafting is very complex. With like...20 professions, it's pretty overwhelming. Especially trying to figure out who all makes what. Some professions, especially Alchemy, just fucking make all kinds of useful shit. It's the money maker. Guild crafters are going to be rich fucking toons, hah. Other professions, not so much
-Crafting is also a huge fucking grind. Alchemy, the major money maker, for example, also takes forever, and a bajillion mats to level up. If you bought it on the AH, it'd be super expensive. With the labor system (limited points that regen over time, have a cap, and all crafting actions cost labor) being involved, the grind takes even longer. It's seriously intense.
-I think the class system, so far, seems really really nice. There are some terrible combinations, but most of them have their place, and have their own strength and weaknesses. They're also overwhelming, due to soooo much choice and variety. Even the same classes can be widely varying. It can take a long time to get comfortable with a build and really learn how to make it rock with all the combos possible. Too bad Shadowplay is pretty mandatory for everyone.

Is it going to have legs or is it going to die off (generally speaking) pretty quickly like most everything seems to do nowadays?
Pretty unanswerable. Remember, we currently have a whoppingSEVENNA servers. If you took "dead" games, like LOTRO, GW2, SWTOR, whatever - those guys still have fucking more than seven servers. However, this is definitely a niche game. Right now everyone is in standard PVE mode with neat housing, cool class system, and farmville. That shit changes pretty quick. Most of the world does NOT want open world PVP, they absolutely hate having to join a guild and interact with people in an MMO. They just want a solo experience with a chat box. I think in 1 month queues will be extremely more tolerable. It wouldn't surprise me if we still have them time to time, but none of this "2-3 hour patron, 7 hour F2P" bullshit. In 3 months I'd expect they'll all be gone. There's no raid progression. No factions to grind. No clickies/mounts/pets/toys to collect. At level cap you PVP for shit while playing the insane RNG crafting thing trying to get best gear. It's seriously sadistic.

I guess all-in-all I think it'll have the same drop-off as every other MMO out there, but due to the majorly, majorly overpacked servers of today (I've dealt with queues in EQ, WoW, GW2 (well kinda, overflow servers a lot), FFXIV:ARR - but nothing like this), even as the population dies off you'll still see near-full servers past the 3 month point. Just the queues will die first, instead of the servers.

Are the mechanics and content pretty solid?
Most stuff is really polished. And it should - the game has been out for, what, 2 years in Korea? It's nice and responsive. The UI works, although in some places it's lacking - like your bag has this pretty neat feature where you can make new tabs, and decide what types of items show in that tabs. That's pretty fucking neat. Yet you can't search in the damn thing. The auction house will automatically tell you the cheapest per-item price of an item - pretty nifty. But you can't sort buy the Bid price (even though it says that - it actually only sorts per-item Buy It Now price). The guild list is completely unsortable, even though it has column headers that look like you could sort it. You have this cool teleportation book that records places you've visited, and works as fast travel. Absolutely no sorting or searching. Also, why isn't that shit just rigged up into your map?

Sometimes combat will be too finicky about putting mobs in the "invulnerable" state (when it can't path to you). You'll backflip onto a slight incline, and he'll bug out. That's the only common thing that sticks out.

How is the PVP?
Right now, the game is too early, I think. Most PVP is just gank squads. And if you show up to defend, they give up and leave. Not much meaningful PVP yet. I think large battles in 1-2-3 weeks when we have more 50s on the server, and go to war zones, is going to be pretty fucking intense.
 

Bruman

Golden Squire
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It sounds like FFXIV queues all over again. I'm glad so many lessons are learned in this genre..
They're much, much worse this time around, although you see a lot of the same patterns as we saw on FFXIV:ARR:
-People AFK'ing
-Game company implements kick timer
-People macro something to make them not-AFK
-People learning how to get around it (FF was stay in your inn or whatever, here it's sit at character select)

whats the brakeless rapetrain pvp build as of now?
I don't think there's any solid winner. Some are stronger than others, but even a good PVP build will either be better 1 on 1 or in a group. And even then, if you have THE 1-on-1 class, you need the proper build for it, then you need to not suck at it. And even then, someone out there is going to be a good counter to you. Or have better gear.

That said, for 1-on-1 ganking, Shadowplay is a must have, then I'd assume a melee so you can rip through clothies, so Battlerage. Not sure for third. But as soon as you get in a big battle, you'll wish you were ranged, I hear. Archers are nice for high mobility. I don't really know though - that's all I can pass along as hearsay about other classes.
 

agripa

Molten Core Raider
606
590
Part of the queue problem is that you can sit in champ select without getting dced. I did this for 4 hours today while I ran errands. They need to fix that asap, I imagine that will help the queue.
 

sebur

Bronze Squire
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I would agree with you although as a daggerspell if I get the drop on someone I usually win no matter what. That being said I am still working on my "not letting them escape skills". I sometimes tunnel and forget about the horse and they just hop on and ride away.
 

Bain

Bronze Knight of the Realm
399
2
I downloaded it to try it out and it took me four hours to get into a server to make a character because my first queue disconnected me. Welp. :|

What is the best ranger build atm for small group pvp?
 

Jackdaddio_sl

shitlord
727
0
big ass battles
Lulz.

Keep these updates coming Tuco because this is some funny stuff to read. It's sad but I now realize that at my age, I'm more than content being a PvP jocksniffer than actually putting in the time it takes to be part of a regimented PvP team anymore. Gonna stick to the casual PvE with occasional boring battleground stuff to scratch the itch.

Still, this and EvE is funny to read about although EvE must be losing a shitload of subs. I don't read about half as much drama from that game as I used to read anymore which is troubling.
 

Bondurant

Ahn'Qiraj Raider
3,877
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What is the best ranger build atm for small group pvp?
Going Ranger is generally a pretty bad idea in group PvP : Archery without Auramancy means you'll get killed a lot as soon as someone goes melee / crowd controls on you. Also, Vitalism without Auramancy for Inspire stacks isn't a great idea either. If you want to do small group PvP, I'd advise you to avoid hybrid (DPS + Heal) builds. It's most of the time ineffective, especially with current gear.
 

Cybsled

Naxxramas 1.0 Raider
17,417
13,926
I was in queue for 4 hours last night...ended up dozing off. Fucking queues.

Trion could fix this easily

1) Make offline labor gain normalized for patreon and f2p
2) Implement a daily labor gain cap for f2p

Boom, you've basically just killed the main reason people AFK idle in game
 

Amycus

Lord Nagafen Raider
848
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They tweeted last night that they increased server caps by 20%. Still a queue at 4:45 est this morning....
 

Bruman

Golden Squire
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I would agree with you although as a daggerspell if I get the drop on someone I usually win no matter what. That being said I am still working on my "not letting them escape skills". I sometimes tunnel and forget about the horse and they just hop on and ride away.
Got any daggerspell tips to share? Any combos you recommend?

Queue of 100 people at 4:49am.

Daggerspell or Primeval.
I went super nerd and set my alarm 10 minutes earlier so I could harvest my 8 trees and replant (hopefully I can build my large farm this evening). Even at this odd hour, a level 50 red was ganking people, hah. He killed me twice and was about to kill me a third when I got to character select.

As a daggerspell, and granted right now everything has just been ganks by squads and/or 50s, but I feel like all the cast times and lack of mobility is going to really hamper my PVP play. Does it just feel that way because everything has been so unmatched, or because I don't have access to the right skills yet, or am I missing something?
 

Vandyn

Blackwing Lair Raider
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Is it truly open world PvP? Meaning a level 10 can get ganked by a 50 (like Ultima Online)? What's the worse thing that happens to murderer's if found guilty at trial?
 

Duskoy_sl

shitlord
168
0
I can only play a few hours a night most nights and the queue is killing me. By the time I get in I can only play for about an hour at most. Which is long enough for me to harvest my stuff and plant more basically. Hopefully over the next week they fix it somehow
 

Tuco

I got Tuco'd!
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If you don't have enough lumber be sure to ask around in guild chat for it. Right now we have so much aspen there's no reason for someone to chug along with their small farm putting their aspennies together (See what I did there? triple entrende).
 

Tuco

I got Tuco'd!
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I can only play a few hours a night most nights and the queue is killing me. By the time I get in I can only play for about an hour at most. Which is long enough for me to harvest my stuff and plant more basically. Hopefully over the next week they fix it somehow
They will, they have no choice. If they tweak labor to remove the ridiculous offline labor penalty and kick AFKers it'll help a lot. I think they can also comfortably increase the server cap.