The more I watch the more it looks like they're recycling effects for each class. Also, I do think each class being a disco ball of spells isn't going to bode well for gameplay.
A lot of ex-EQII devs are working on Ashes of Creation. Wouldn't surprise me.That is a ton of skills for 10 levels, hope we're not headed for EQ II cooldown management/skill cycling territory
A PVP game having too many skills to manage is shit design. Clicking isn't practical and you shouldn't have to play Dance Dance Revolution with your fingers over the entirety of your keyboard.
This is a basically a Korean mmo made by an American and every Korean mmo pvp is Dance Dance Revolution.
What? I am trying to remember, but BnS, Tera, Archage,Aion none of them had a huge amount of abilities. BnS itself was very limited. I think the closest to what you describe is BDO, which had a ton of abilities, but in reality you didn't use them all, only invested in the best ones. But it also had hard coded keyboard shortcuts for those abilities , which were sometimes weird to use and not all could go on hotbars.
Yes they basically were constant 24/7 button pushing, but that is any MMO anymore. I never felt like I was playing DDR on my keyboard trying to hit 20 different abilities while fighting.
They are defiantly button smashers but I was also referring to the giant sparkly fireworks show that every korean game works so hard to put into any spell casters. Two days into the game no one cares about that stuff anymore though.
I just hope they dont go the route that korean mmos go with the slight pedophile theme for all female toons in game.
Yeah, the fact that they've already iterated on the spell animations is worthy of kudos.I like that they are listening to criticism. Its minor stuff but it makes a difference. Will be nice to hear more when the NDA lifts on Alpha 1 in April.