so CC, basically unnecessary, just outright nuke 'em?They are quite crowd controled when they are dead. Barrels of explosives are a tried and true way of dealing with crowds.
Without playing Tabletop anything outside of family board games, isn't that the most fun aspect of them? Or every RPG in all honesty, finding the weird builds the designers never intended that demolish the game. Even better in a video game, because the way stuff works is forcibly coded, and thus there's no argument over how the mechanic is supposed to work, outside of bug/exploits, which are up to the Devs to patch.They fulfill an important role in the tabletop ecosystem. They allow players to murderhobo around on the most broken bullshit they can cobble together without anyone at a table having to put up with that nonsense.
not necessarily. there were 2 fights i had in bg3 so far (still act 1) where hold person and silence fundamentally altered the combat scenario and changed it from being an uphill battle to a fun sledding opportunity. yes, there are times when it's just more efficient to just outright kill everyone, but there are plenty of situations when a specific creature has too much hp to kill quickly, so you need to take them out of the fight while you work on other, low hp targets. control absolutely has it's place in dndso CC, basically unnecessary, just outright nuke 'em?
Without playing Tabletop anything outside of family board games, isn't that the most fun aspect of them? Or every RPG in all honesty, finding the weird builds the designers never intended that demolish the game. Even better in a video game, because the way stuff works is forcibly coded, and thus there's no argument over how the mechanic is supposed to work, outside of bug/exploits, which are up to the Devs to patch.
so CC, basically unnecessary, just outright nuke 'em?
Without playing Tabletop anything outside of family board games, isn't that the most fun aspect of them? Or every RPG in all honesty, finding the weird builds the designers never intended that demolish the game. Even better in a video game, because the way stuff works is forcibly coded, and thus there's no argument over how the mechanic is supposed to work, outside of bug/exploits, which are up to the Devs to patch.
Also...why is there a Dragon Blood subclass and a Dragon Man Race? Like wouldn't all Dragon Men innately have Dragon Blood?
Who even wants a patch of scales on their face, that's not a trait, that's a birth defect....
sigh...talking myself out of playing this
one of the reasons why wildheart barb is still pretty great. tiger heart gives you extra jump distance while raging. karlach is just gummy bear bouncing and decapitating archersIf you nerds are having problems with melee range may I introduce to you to your lord and savior: Athletics
Jump is so beyond busted in this game. It's not capped by your actual movement amount, and just scales infinitely with strength/base movement/other mods like athletics. My gith chick can leap over 20m currently for the cost of 3m of regular movement + bonus action.
one of the reasons why wildheart barb is still pretty great. tiger heart gives you extra jump distance while raging. karlach is just gummy bear bouncing and decapitating archers
Yep. Then you have the ring that gives acrobatics +1, Jump +3 Meters. I have shit luck finding rings in this game for whatever reason, so its not taking up a more valuable spot. But Lae'z can jump up like 2 stories high, or across the fucking battle field. Even better is that she can do it twice with an ability, and still have the fucking run distance she can do. Mobile fucking death machine.If you nerds are having problems with melee range may I introduce to you to your lord and savior: Athletics
Jump is so beyond busted in this game. It's not capped by your actual movement amount, and just scales infinitely with strength/base movement/other mods like athletics. My gith chick can leap over 20m currently for the cost of 3m of regular movement + bonus action.
We did two of the bosses last night, and planning to tackle the third tomorrow. We're level 4. We did get thrown into combat once by accident that we had to reload but once we actually started on our terms we got it. We don't use any barrel cheese or anything like that as of yet.Having some problems with the boss fights on the inside of the Goblin Camp. Is 4 enough or am I underleveled?
Have you tried romancing them instead?Having some problems with the boss fights on the inside of the Goblin Camp. Is 4 enough or am I underleveled?
I have had that happen twice with her, but never with anyone else.Meh just got in a fight and after Lae'zel has a dialogue line my combat is broken, the only option I have is to press space to skip which does nothing but it's her turn so I can't advance the combat at all, have to reload game. Luckily I autosaved like 5 minutes before the fight but still very annoying.
Outside:Having some problems with the boss fights on the inside of the Goblin Camp. Is 4 enough or am I underleveled?
Yea this has been the oposite of all my 5th edition games so farWith respect to melee getting in range...
There are some boots that grant you double base movement as a bonus action effect. I put those on Karlach and she's zipping around the battlefield like a cricket on crack
In general Larian has done things with magic items in particular that I feel Wizards of the Coast could learn from. D&D 5e has been overly influenced by Chris Perkins and his whole 'magic abilities are plentiful, magic items are scarce' mentality. I find myself with a ton of magic items but with a variety of augmentations and abilities that are synergistic in a fun way rather than just 'Longsword + 2 & Scale Mail + 1'
This is one where its weird because most of them are the right level for 4 and one is level 6 for some reason. Making it annoying.Having some problems with the boss fights on the inside of the Goblin Camp. Is 4 enough or am I underleveled?
And ignore the burning and acid patches like a proIf you nerds are having problems with melee range may I introduce to you to your lord and savior: Athletics
Jump is so beyond busted in this game. It's not capped by your actual movement amount, and just scales infinitely with strength/base movement/other mods like athletics. My gith chick can leap over 20m currently for the cost of 3m of regular movement + bonus action.
I think it is the last thing you are supposed to do in the area. My hireling were all like "we should avoid those assholes" and I saved and went down there and got demolished.Err. Is the mountain pass part of act 1? Or does that start act 2?