Nirgon
Log Wizard
Since we're reminiscing, the most I ever learned about computers was directly because of games like Ultima, Bard's Tale, Baldur's Gate, etc. Not only did it teach me about .bat files for shit like himem.sys, interrupts for sound cards and such, but it taught me how to deal with number systems that weren't base 10 way before I needed them in college. I'd bust out XTree Gold and use the hexadecimal viewer/editor there to cheat gold and stats into games. I'd have the trusty TI calculator to convert numbers back and forth, search for every instance of the one for gold or the string of stats, make another save with new values to see if the locations matched up, etc. Basically cheat engine before cheat engine existed, all by hand.
Man, I fucking miss those days. However, modern games have spoiled me too much. I tried to play a Wizardry remake recently, and the moment I realized I'd have to draw maps on paper like I used to do I realized I'm way too fucking lazy for that now. Yet when that's all the options I had, I had binders full of fucking hand-drawn maps. And I looked forward to making more.
Damn, now I'm getting all nostalgic. If a genie appeared and told me I could relive the entire decade of the 80s over and over, not remembering each time I restarted, I might just take that offer. Going from age 11-21 over and over, in the 80s...man, that might actually be the definition of heaven.
I changed the explosion size of the pipe bomb in Duke Nukem 3D to be so big it would crash the game.
Command and conquer I had grenadiers wind up and throw an Obelisk laser (but it was invisible when they did it)
Only did all this stuff after beating the game many times
Now I stay awake for more than 24 hours making "the big bux" coding
Your story touched my heart
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