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does larian do definitive editions? i think they just patch the base game till it equals a definitive edition
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does larian do definitive editions? i think they just patch the base game till it equals a definitive edition
Yes. Both Original Sin games had Definitive editions. They always release a polished act 1, and broken end game. Patch for 9 months or so, then release a definitive edition which has more fixes and a bunch of changes to underwhelming skills or bad features.does larian do definitive editions? i think they just patch the base game till it equals a definitive edition
Well at 99 hours I'm finally going into Act 3 BG. One thing kicking my ass though is I guess I'm playing warlock wrong. I cannot get through a fight without whyll dead or almost dead. We're all level 9 and I'm playing a pally/fighter multi , fighter , cleric and his dead ass. Maybe I reroll him as a monk or something. Only keeping him in the group for the story line anyhow.
That's partially why I've pretty much stopped playing for now. The number of bug patches, the mentions of aborted questlines in Act 3, the missing upper city... I don't want to do something, then be told it's fixed and I'll see it in my next campaign (if any).Yes. Both Original Sin games had Definitive editions. They always release a polished act 1, and broken end game. Patch for 9 months or so, then release a definitive edition which has more fixes and a bunch of changes to underwhelming skills or bad features.
They might add more to some of the follower quest/stories, but it's doubtful that they will add the upper city? It sounded like the upper city was firmly in the cutting room floor pile. Especially when you are already hitting max level about half way through Act 3 and increasing the level cap would be a lot more work.That's partially why I've pretty much stopped playing for now. The number of bug patches, the mentions of aborted questlines in Act 3, the missing upper city... I don't want to do something, then be told it's fixed and I'll see it in my next campaign (if any).
For you maybe. I'm a hot commodity over hereSo apparently everyone wanting to bang you right out of the gate was a bug. The approval thresholds were set far lower than they meant them to be.
Lazel wanted to bone as soon as we camped after getting off the ship. Demon lady was hot to trot quickly, too.For you maybe. I'm a hot commodity over here
The moral of the story was that anyone can be gay if it gets them attention from the most important person they can find.Lazel wanted to bone as soon as we camped after getting off the ship. Demon lady was hot to trot quickly, too.
Then suddenly Wyll is dancing faggaly in the moonlight and I shut that shit down, Astarion tries biting you, nope. Gale, well we all know how he rolls. It was weird because all I'm trying to do is ask them about their past and stuff, and then suddenly it's like that bug kicked in. I was honestly surprised about Gale since he was doing Mystra, but I guess he's bi or something. Even Halsin tried to make moves.
The games great, but that shit got retarded. Maybe once they patch it it'll be a noticeable difference on a second playthrough.
Yeah I guess. It's just odd because it really kind of broke the mold in a shitty way comparison to something like Mass effect for dragon age 1 and maybe two regarding this romance element in RPGs. If I'm not mistaken isn't Mass effect the first game to really do that? If not what was it I don't remember.The moral of the story was that anyone can be gay if it gets them attention from the most important person they can find.
Yes. Mass effect had gays, and the asarii liara (who was just cross species sexual). But it's my understanding that they decided who could be the gay. Not everyone could.Yeah I guess. It's just odd because it really kind of broke the mold in a shitty way comparison to something like Mass effect for dragon age 1 and maybe two regarding this romance element in RPGs. If I'm not mistaken isn't Mass effect the first game to really do that? If not what was it I don't remember.
I've never played three but I think I bought a cheap copy for 10 bucks and need to go back and play it at some point. I hear it's supposed to be a pretty good game.
You can definitely tell they dialed it up with gay to 11 with the current climate of degeneracy. That's still a fun game and to me that's really the only flaw, well that some of the bugs in act three.
It was worth the money though, I might actually finish it this evening.
100% incorrect. It's no longer a choice, it's mandatory. pfft!But in modern day, errybody gay cus its a choice now!
Strait dlc, 10 dolla100% incorrect. It's no longer a choice, it's mandatory. pfft!
Interesting, neither really gave me problems and I was in the lvl 8-9 range. Not dogging on you at all, sometimes things are random because dice rolls, but I wonder too how wildly different some players perspectives are because they approach these games differently than a long time D&D min/maxer does. For reference, I ran both those fights with Shadowheart spec'd Tempest, Lae'zel as an Eldritch Knight, Astarion as Assassin Rogue/Gloomstalker multiclass, and my character was a Lockadin multiclass. Lockadin is dirty OP, but really just focusing on movement when needed, and picking off some key adds made those fights not easy, but very manageable.In latter Act 2 still. While I'm still having fun, definitely feels like things need some difficulty tuning. In particular, the fights againstneed a nerf.Balthazar and Z'rell
I did get past the former by pickpocketing his Haste potion and shutting down his spellcasting with Wizardsbane Oil, but Cloudkill when your characters are at levels 7 or 8 is bullshit unleaded. Second fight I just bypassed entirely; really glad that the option to do so is there. In that sense (that there's basically a way around every difficult encounter if you think outside of the box) the game is rewarding, but I definitely see the validity of it being frustrating as all hell for those without patience.
Interesting, neither really gave me problems and I was in the lvl 8-9 range. Not dogging on you at all, sometimes things are random because dice rolls, but I wonder too how wildly different some players perspectives are because they approach these games differently than a long time D&D min/maxer does. For reference, I ran both those fights with Shadowheart spec'd Tempest, Lae'zel as an Eldritch Knight, Astarion as Assassin Rogue/Gloomstalker multiclass, and my character was a Lockadin multiclass. Lockadin is dirty OP, but really just focusing on movement when needed, and picking off some key adds made those fights not easy, but very manageable.