Throughout the month, testing has continued very frequently, almost daily. Development progress has been substantial on the side of internal technical issues, refinement of gameplay systems, and as always knocking out a ton of bugs. Including a few that have been quite difficult to identify and properly replicate. Oki is also working on a new server deployer and scaling system to ensure that the demand for specific match sizes are met per region. With the help of our Discord community, we're continuing to hammer away at and polish a multitude of aspects within the game.
If you are interested in daily development updates, sneak peeks, and the chance to partake in our community tests, please join us over on
Discord.
We had hoped to open servers for full scale testing this month, but for the sake of attempting to ensure a stable experience, we will hold off until we have proper measures in place to mitigate the effect of DDoS attacks, should they happen. Of course, we're doing as much as we can on our end, but some of this work involves third parties so we don't have full control of the timelines as we are still looking into the best solutions.
Rest assured we want to get the game back into your hands, just as much as you do. Not only so players both returning and new can experience the game, but because full scale testing is absolutely critical in our ability to prepare for Early Access. That is why we are dedicated to getting the game into the most stable state as possible
before
launching, as it will be our largest, most difficult challenge. That is the goal of all the different types of testing we conduct. We must be able to reach a point where the game can be out in the wild for days at a time without significant issues or downtime.