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Franchise is dead. It stopped being Battlefield when vehicles basically became nothing more than random power ups.BF1 & BF5.
Also fuck the retards who wanted to make a WW1 and WW2 shooter with modern technology/mechanics.
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Franchise is dead. It stopped being Battlefield when vehicles basically became nothing more than random power ups.BF1 & BF5.
Lol I played a 1942 mod of the revolutionary war back in early 2000’s. It took 15 seconds to load a musket. I just ran around bayoneting the milsimmers and roleplayers until they booted me.They need to get back to modern era or future shit, fuck the revisiting history tour. Like anyone wants to play a fps using fucking muskets on horseback and shit.
Franchise is dead. It stopped being Battlefield when vehicles basically became nothing more than random power ups.
Also fuck the retards who wanted to make a WW1 and WW2 shooter with modern technology/mechanics.
I loved BF3.Ya, at least in BF1942, not everyone was running around with fucking ARs or had portal AA guns that could 1 shot a plane. Being a good tank driver or plane pilot meant you could do some serious damage.
Vehicles were always the main draw in BF series to me, although BF3 started the whole "lol fuck planes/vehicles" shit when everyone and their mother had fucking anti-air heat seeking missiles and made flying incredibly difficult to actually do since you got rocket spammed by infantry.
Just like every game since BF4, there is always a vehicle player at the top of each team going 85-0 in a tank or plane.
It's because In real wars the bombing targets come as orders from their commander. It might be a lot less OP if all they did was enforce some kind of objectives so that pilots don't simply bomb the same squishy positions they know will get them a lot of kills over and over. "Ok you got 100 kills, but you let both Nazi commanders escape because you refused to bomb the target we told you to, so you get -99 kills."Vehicles have been retarded OP since BF4. In both BF1/BF5 you're forced to run the anti-tank class the entire time if you want to have a chance as infantry. BF1 took 4-5 anti-tank player to take down a tank and most of the time you'd lose to said tank. BF1 was the most enraging with tanks because you had to lay prone to shoot a rocket, 7 out of 10 times you were getting your butthole jammed before you could pull the trigger.
In BF5 the tanks have no disadvantages. They are good at CQC, Long Range and in 3rd person the camera is back about 50ft so you can't even sneak up on them. I have to run Assault 95% of the time because I can't rely on blueberries to take care of planes/tanks.
Just like every game since BF4, there is always a vehicle player at the top of each team going 85-0 in a tank or plane.
Firestorm had a lot of potential, and despite the issues I did have a lot of fun with it. I actually prefer the gunplay and atmosphere a lot more than Warzone. They made a huge mistake by not making it FTP, and it was pretty ridiculous how early they abandoned support for it.BF5's BR could have been decent if they actually spent any time on it. It never felt like it was pushing any envelopes and the looting/gameplay mechanic setup was abysmal.
The fact Bethesda spent more time on Nuclear Winter (the FO76 BR) than Dice did on Firestorm is telling, considering both were essentially side projects.