Evernothing
Bronze Baronet of the Realm
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Weapon changes look great, ability to speed up game looks great.
Not sure why they buffed SRM6 and LRM15 though...
Not sure why they buffed SRM6 and LRM15 though...
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Weapon changes look great, ability to speed up game looks great.
Not sure why they buffed SRM6 and LRM15 though...
The point i think was they already were like amazing, lrms in general but the lrm 15 iirc was also the most dmg/ton effecient.Brings them in line with the rest of the SRMs and LRMs as far as heat/missiles.
Pre-purchased this but just started playing today.
No real complaints, except...once you accept a mission and start heading to the jumpship (assuming you need to travel to another system) is there any way to cancel the damned contract? I clicked on the wrong damned contract (out-system instead of in-system) and didn't realize what I'd done until I got the dropship page. All I could figure out to do was to reload a past save. Just seems like an annoying mechanic.
You can go back by clicking on the double chevron (<<) at the top of the screen, and then go back to the Argo and select a different mission. However, this will be In Bad Faith, and affect your reputation and merc rating. That is, IIRC.
I never did it, but you can do it.
Uh sure they can if built well. Did you skip over winning just with lights? Thats a little extreme but at 50 you start getting builds that can alpha almost as well as many assaults sub 100 ton just less durable.Unless it's grossly overweight. Four 50 ton mechs aren't gonna go up against 320 tons, consisting of two 100 tonners, and two 40 tonners. Well, they aren't gonna go up against it and have a reasonable chance of winning.
He's right though. Melee in this game is highly underrated.
Unless it's grossly overweight. Four 50 ton mechs aren't gonna go up against 320 tons, consisting of two 100 tonners, and two 40 tonners. Well, they aren't gonna go up against it and have a reasonable chance of winning.
He's right though. Melee in this game is highly underrated.
Why would you need to drop into the mission? Even when you arrive to planet it will ask if you want to proceed with mission or not just yet. (IE if you needed more repair time or to buy stuff etc.)
Are you facetanking shit with a blackjack and not pretty much always staying in cover/maxing evasion? Unless you get really over your head and maybe rush story missions to the pirate captain with a quickdraw and you don't have a full lance or are all like 25 tonners, the games pretty gdamn easy. Try Roguetech mod and punch your computer then.
I think you missed my earlier post. I accidentally selected the wrong mission out of several taking me to other systems and not realizing it until I'm heading to a jump point, and there's really no easy way to drop it. Save-scumming is probably the best solution, because fuck flying all the way to a system, dropping into the mission and then withdrawing just to get past it (which was one suggestion given).
I suppose I could have just done whatever mission I chose by mistake...it just seems like a weird design choice to me.
I've had several missions where the AI seemed hell bent on chasing the Blackjack to hell and back, completely ignoring everyone else. Coupled with a few games where even with 3-4 evasion an enemy mech somehow manages to hit every shot to the CT. I don't think I've lost more than an arm/leg on any other mech so far.
Put my commander into a Cent and later an Onion and never saw anything like that again. Could have just been really odd RNG, but the odds have to be really long on that.
Speaking of weird AI, had a few defense missions where I had some heavy SRM/AC builds. Enemy mech runs over the hill, I alpha, then in their next movement they're like "FUCK THIS I'M OUT" and do a 180 right back over the hill. Meanwhile another mech comes over the hill, rinse and repeat. It was like watching lemmings throw themselves over a cliff.
I've had several missions where the AI seemed hell bent on chasing the Blackjack to hell and back, completely ignoring everyone else. Coupled with a few games where even with 3-4 evasion an enemy mech somehow manages to hit every shot to the CT. I don't think I've lost more than an arm/leg on any other mech so far.