There is an AMA going on now at :
Some pertinent questions (IMO):
Question:
Not to beat a dead horse, but you mentioned earlier that the devs are listening to feedback and people’s experiences. Combine that with the comment about “reinforcements” working somewhat as intended.
Is there a chance that HBS will look at the many reactions from the community about the reinforcements and make a change to their behavior? I may be wrong but it seems like most people believed that the system had to have been bugged, that alone says a lot.
Any thoughts?
BTW Thank you for turning one of my fondest childhood memories into PC game gold!
Answer:
Well, we're definitely going to ensure it's clearer that the "reinforcements" are more of "Shit, more forces than our intel suggested, Commander!" kind of message.
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Q:
There's several battlemechs common to the 3025 era that are not under legal problems, like the Cyclops, Javelin, Assassin, and Crab. Any chance of seeing these in an update to the game? (Edit oops you answered this already!)
Are headshots behaving as intended? Why does Behemoth take one to the face every single mission? XD
A:
Headshots are behaving as intended, yes.
As for the mechs, here we enter NDA territory. We have plans, though!
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Q:
It seems the Light Mechs are generally considered to become essentially useless (or at least strictly inferior to certain medium mech options) later on in the game. Was this intended?
Have you considered/is it possible to have a mode that allows larger lance sizes (though perhaps capped to avoid absurd swarms), but coupled with tonnage restrictions? I just feel a bit bad leaving behind my Jenner after all its hard work early on....
A:
I'm gonna copy and paste an answer from further down the line, re: lights:
There are two value propositions I would like to make: 1) Lights and Mediums should remain useful in late game. 2) Lights and Mediums should not be as valuable as heavies and assaults, all factors being equal.
So yes, I do have plans for some encounter types I'm prototyping that will strongly encourage light and medium use in the late game. I don't know when you'll get to see them (note I did not say "if", cuz you're gonna) just cuz they're time-consuming to test, vet, and ensure fun with.
But yes, I am personally working on that problem.
As to the second thing: no, there's no plans to have the player control more than one lance at this time. Tonnage restrictions, maybe, but I personally am against that in favor of in-mission narrative reasons to bring lighter mechs.
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