Battletech

Leadsalad

Cis-XYite-Nationalist
6,382
13,715
The comedy of a 30t tank (an M1 Abrams is 60+) being 1/6th the size of a 30t mech never gets old.
 

Sludig

Potato del Grande
10,316
11,048
I was thinking about that too, best I could tell myself was despite being big slow lumbering things, think of their advanced tech allowing a walker to even work being fairly full of sci fi science to make them very lightweight for what they are..... or something.
 

Rime

<Donor>
2,638
1,612
Always feel a little bad for the first enemy 'Mech that approaches my squad. If it is not something I need/want, it gets almost instant core'd by an AC/20++ (Accuracy, Crit).

I wish they would make it that loot with a + or a ++ would be at the top, right under 'Mech body salvage, instead of making me wade through the giant list every time.
 
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Gavinmad

Mr. Poopybutthole
44,428
53,879
Very exciting. Really like the small / med mech usage late game and UI / performance changes. Most the other stuff looks amazing too.

TBH I really don't see how they can incentivize small/med mech usage without it being stupid and arbitrary. Mechcommander 2 tried it for a couple missions and it didn't do much, the mission with minefields that wouldn't be set off by light mechs I just took big mechs, avoided the minefields, and powered through the enemy fortifications the direct way.

Light and Medium mechs simply aren't suited for the kind of conflict featured in the various Battletech computer games. In a much larger scale battle or in a more in-depth military campaign smaller mechs would have a place, but in game you're conducting a surgical strike after all the kind of tasks that a smaller mech would do have already been done and you want to bring as much firepower to bear as you can, especially since you can only bring 4 mechs to a mission.
 

Jalynfane

Phank 2002
719
563
I usually run with a medium in my lance to catch up to stuff. Trying to outfit it with enough to get any real damage output is hard.

I just had to replay a story mission 12 times to get 100% win on it, and the tough part was getting to a spot to prevent an APC from dropping marines off at something. Was tough.
 

khorum

Murder Apologist
24,338
81,363
So I got a new laptop since I'll be working for the next few weeks and my old mac is prolly too old to run this fine and suddenly all the bugs ppl talked about that I never experienced on my desktop started popping on up the new laptop.

It's a decent laptop, i7 and a gtx 1060 gpu and I put 16gb ram in there. But now there's like a 5-10 sec lag after hitting continue on the mech bay... ALL the loading times take forever and sometimes it'll hang while loading the opening intro.

Back on my desktop no probs.
 
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Chysamere

FF14 Free Company Master
<WoW Guild Officer>
3,510
3,224
We're gonna need a bigger pokeball

TpBd3wd.jpg
 
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goishen

Macho Ma'am
3,664
14,787
SRM's are no fucking joke. I'd hate to see that thing coming my way. Staying in the middle of the lane would be a bitch. Of course, then again, it'd prolly overheat once you fired everything and then be easy pickings. I'd prolly drop off one of those AC20 AMMO packs and put a heat sink there. Or several.
 

Chysamere

FF14 Free Company Master
<WoW Guild Officer>
3,510
3,224
SRM's are no fucking joke. I'd hate to see that thing coming my way. Staying in the middle of the lane would be a bitch. Of course, then again, it'd prolly overheat once you fired everything and then be easy pickings. I'd prolly drop off one of those AC20 AMMO packs and put a heat sink there.

All my pilots are 10/10/10/10, so on a normal world he can Alpha twice without overheating. 2 ammo packs is only 5 shots per AC/20, I'm actually tempted to put another set of ammo on him. If I can get him entrenched in water, or if it's on a cool world, hes gravy.
 

Jalynfane

Phank 2002
719
563
My version of girl posters on the wall when I was a teen. Total nerd nostalgia, full on.

20070525.jpg


20070526.jpg


20070527.jpg
 
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Fadaar

That guy
11,215
12,276
Only real plus about encountering assault mechs is they're a lot easier to knockdown twice, therefore giving you a better chance to 3/3 salvage.
 

Vimeseh

Trakanon Raider
938
726
I think I got put on the path to easy mode. Just did the mission where they reward you with a lostech highlander and then the very next merc mission spawned two of them. I got full salvage on both so I went from a two heavy two medium lance to a three assault one heavy lance in two missions. On top of that each is a different variant so I have one as a sniper, one as a missile boat, and one as an up close brawler.
 
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Varia Vespasa

Ahn'Qiraj Raider
2,059
4,011
TBH I really don't see how they can incentivize small/med mech usage without it being stupid and arbitrary. Mechcommander 2 tried it for a couple missions and it didn't do much, the mission with minefields that wouldn't be set off by light mechs I just took big mechs, avoided the minefields, and powered through the enemy fortifications the direct way.

Light and Medium mechs simply aren't suited for the kind of conflict featured in the various Battletech computer games. In a much larger scale battle or in a more in-depth military campaign smaller mechs would have a place, but in game you're conducting a surgical strike after all the kind of tasks that a smaller mech would do have already been done and you want to bring as much firepower to bear as you can, especially since you can only bring 4 mechs to a mission.
What it needs is to go more campaign-y style contracts- its not just a single mission and youre done, its a single goal but you have to prep the ground with light and medium mech missions to make the final goal mission easier or possible at all. That lets you run a full company but the other 2 lances are busy doing the prep work more or less simultaneously so you can only show up for the main objective with 1 lance as it is currently. Forinstance mission 1 is light lances doing recon or creating distractions to tie up scattered enemy forces- If you fail to recon (fail an objective of several required for the mission, or have fewer than 4 mechs operational at the end) then you have less info for the medium and heavy attacks (You lose the handy "the objective is precisely here" markers and have to wander around to find it all while timed events are happening, and you maybe get 1-2 extra lances of light vehicles showing up because theyre not being kept busy. Mission 2 is mediums striking at the ability of the enemy to reinforce against the main attaack- They get to strike the local militia base, or blow defended bridges, or interdict responding forces etc. Ignoring the mission or failing some objectives or losing too many mechs means extra enemies during the main strike in the form of more enemy mechs or heavy armor. And the combo of just ignoring both prep missions should add major difficulty to the final mission. You can also double up on one or both types of prep missions so there are either 2 light or 2 medium missions or 1 each and a combo mission before the assault mission, with only the survivors available for the second mission and limited or no repair between the two. So lose a light in the first mission and you only have 3 available for the second one, or maybe you better have a spare in your ship. For the combo missions it might be pick 4 out of the survivors of the light and medium missions without repairs/reloads, or somesuch.
 
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