One of the things that stands out to me is the branching dialogue options again. In ME Andromeda, it didn't seem like it mattered if you picked "Paragon" or "Renegade" options, it always pretty much resulted in the same thing being said with not a lot of difference in the words they use to deliver the message or the overall meaning of the message. It feels the same so far with the limited dialogue that is in game, pick either side, a little different flavor text, but essentially there wasn't a reason to have a choice in the first place. Or in other words, we don't care that you want some kind of meaningful choice to allow you to play your copy/paste same as everyone else character even a shade different than someone else, and no matter how you want the story to play out, it's going to play out how we want it to. I get that this gets done in some games to preserve the overall "heroic" nature of the story, but then just take out the branching trees all together, and better spend that time and development somewhere else it clearly could have been better used.
So far the game feels like it has potential, but I'm too gun shy anymore, too many other better games I still haven't played yet, to spend time or money on something that probably won't be "done" or "good" till it's finished development a year or more after release. Should be flagged as Early Access, and the price halved until they have a finished product, at least based on what I've played. They may have a more stable version of the game (I really hope for their sakes they do), so launch will determine if Premier gets more than one month out of me. For now, I'm making sure I get my money's worth playing some of their other titles, gonna play Ghost of a Tale with my daughter, grew up reading Brian Jacques and watching Secret of Nimh, so it caught my eye.