Grim1
Ahn'Qiraj Raider
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It's a PvE grind game with very, very little PvP. Maybe things get better with node wars.This is a pvp game I thought. Not some pve carebear simulator. The pve sucks. Why nerf pvp?
It's a PvE grind game with very, very little PvP. Maybe things get better with node wars.This is a pvp game I thought. Not some pve carebear simulator. The pve sucks. Why nerf pvp?
Thats the strongest point right now. This game was suppose to be PVP but every step they take is towards a PVE game. I dont recall anything being done to the game that is directly related to PVP since I started playing. I do Red Battlefield every once in a while to replenish most of my energy and thats it. Node wars, if implemented like they said it would - will be what really causes everyone to want to PVP. Owning a Capital City and taking a cut of the marketplace is absolutely huge for each and every member. I think my guild contract is 30k a day, which is a joke. Hell, just a million Silver from a contract would be worth the time investment. There is just no reward for PVP right now, only punishment. I like the game, and Im still going to play it for a while because Im not going to quit over shit that doesnt matter.... But this game definitely isnt what it was advertised as.It's a PvE grind game with very, very little PvP. Maybe things get better with node wars.
Oh nice, I'll probably do that next week when I get back home.I charged back $220 on this game. They will never call your card company or Paypal back so you instantly win your case. Product not as advertised. I think you have 6 months
I just wish more games were like EvE (and even then they started catering to carebears). Imagine total gear loss, etc. Everyone running around in +5s wailing on each other because it's the safest gear choice, then you team up, put your good shit on, and take down a +15 and take his shit. Shit needs to have actual consequences on death (not some measly repair bill) otherwise it's pointless and not fun.
This is a pvp game I thought. Not some pve carebear simulator. The pve sucks. Why nerf pvp?
More to the point, the PvP in this game is less about individuals and more about groups/guilds. The fact that it is allowed to exist at all outside of Guild Wars/Sieges is somewhat surprising, especially when you consider how punishing the Karma system can be when things go too far (just ask Wooley). It's like they caved to the whiners who wanted PvP but also gave them the middle finger at the same time.It's a PvE grind game with very, very little PvP. Maybe things get better with node wars.
Yep. Resource control should be either based on the fear of loss on PvP death or some structured ingame thing where you can claim a resource and have control over it for some period of time.... and resource control was enforced by the fear of xp loss, or the actual loss causing people to back off and find other camps.
Useless for item gain, but does node investment help workers make things faster? Thought I read something about that.Leveling grinding nodes gives you more rare items and increased drop rate(E.g. Orge rings)
Leveling Town or Worker nodes is useless in terms of rare items gain
PRASReceive all button will be implemented soon (maybe end of the month)
Were we reading the same quote? Doesn't the quote directly say that increasing node level increases rare item drop rate?Useless for item gain
ahh you were talking purely worker nodes, thought you were talking worker and killing.I'm not even sure how to respond to you because I quoted the post from Daum that differentiates. Leveling grinding nodes increases rare item and drop rate. Increasing town/worker nodes does not. But the post does not specify whether or not leveling up town/worker nodes increases anything like worker ability.