Woolygimp
Bronze Knight of the Realm
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They have no shield party mechanic or group-wise damage mitigation?Is your Red Face the same guild that's been going aroundexploiting Bossesandkarma system?
Since Mediah is tomorrow your DP build doesn't really matter versus +20 enchant lvl55 sorcs / rangers, you'll get mauled by geared people and you'll do both crap damage and healing. Also DP is rumoured to have a soft cap, as well as damage modifiers ignoring DP. If you wanna do small scale group PvP (let's be crazy here) wizards/witches hit like trucks with their AoE and bring nice CCs on the table. They heal like shit, their healing spells require to either stand still for 3s and wait a minute to activate it again or hit a +20% hp every 10 seconds. They have no sustain heal, shield party mechanics or damage mitigation group wise. They bring so much on the table with their powerful AoE damage and CCs one would find silly to go otherwise. And if you wanna do large scale PvP, stand on the top of the walls with the rangers and bring death and pain to anyone below.
What exactly does the spell 'Protected Area do', you dumbfuck? "Increases friends defenses and resistances within range for 8 seconds." That's not a group mitigation mechanic at all, right? Oh and yeah, 60% maximum health heals are weak. And it isn't like 'Speed' is version of Bloodlust or anything...
If you didn't get the memo, levels do NOT affect accuracy like everyone "thought because you know, KR and all". So they're not nearly as important as people thought. They only add a small amount of maximum health, so your entire premise is bullshit. People only thought levels meant a lot because those initial level 53/54s tended to have much better gear than the 51/52s. Actually you know, It'd be better if you just shut your fucking mouth.And don't forget that Black Desert PvP is about gear >>>> level >>>> food /elixirs buffs >>>> skill. It's Archeage all over again, except this time you don't get to steal stuff from other people, you just lose karma and they gain a corpse run.
Wizards are a viable defensive utility and support class in this game. If someone wants to be a dumbass and neglect DP so they get shit on every single time they're grabbed then that's their prerogative, but they really don't help their group unless they have a nice big wall to stand on. If you wanted to deal massive AoE ranged damage there's a class specifically built to do that. It's called a Ranger.
I mean you bitch about the cast time on Healing Lighthouse but neglect to mention Meteor's meteorically long cast time, which the Wizard will will probably only be able to cast with Sage's (basically PoM Pyro Mage). At least Healing Lighthouse ticks before being interrupted.