Greetings!
The character’s stat balance problem which we’ve announced recently are now going to be applied through todays patch.
Before today’s patch, character’s stats were set differently from what we intended. For that reason, we found out that only a few set of skills have been used in most classes. The offensive skills values were set too high while the defensive/healing skills’ value were set too low.
Due to this, players would have felt that monsters were too easy to defeat. Also ranged dealers were too powerful while healers and tankers were unable to use their full ability in PvP related content.
After this balance patch, players will be able to enjoy dungeons, battlefields, raids, PvP, RvR content at the intended difficulty. Our developers will be closely monitoring our players’ game data, and based on your feedback we will do our best to maintain ideal game balanced.
Details regarding balance modifications are as follows.
Balance Adjustments per Class
Almost all skills’ damage were decreased while all class’ HP was increased.
Every class’ dodge skills are now “rechargeable skills” and for some classes, their necessary (e.g. Bravery, Anger etc.) resources were removed.
- Paladin
- Almost all skills’ damage decreased.
- Health Point (HP) increased.
- Most of the Paladin’s healing skills have been strengthened.
- Most of the Paladin’s offensive skills’ mana consumption is reduced.
- The “Endure” skill is now recharged up to 3 times instead of once.
- Guardian
- Almost all skills’ damage decreased.
- Health Point (HP) increased.
- The “Guardian’s Faith” skill is now rechargeable up to 3 times instead of once, and no longer consumes “Bravery”.
- Berserker
- Almost all skills’ damage decreased.
- Health Point (HP) increased.
- “Dodge Move” is now rechargeable up to 5 times instead of once, and no longer consumes “Anger”.
- Ranger
- Almost all skills’ damage decreased.
- Health Point (HP) increased.
- “Dodge Move” is now rechargeable up to 3 times instead of once.
- Mage
- Almost all skills’ damage decreased.
- Health Point (HP) increased.
- “Blink” is now rechargeable up to 3 times (4 if enhanced) instead of once.
Chain Bonus Balance
Chain Bonus refers to the effect where the skill’s effect increases the higher the chain stage is.
The chain bonus was generally set too high, and could not even be applied over 7 chains. Through today’s patch the overall chain bonus was reduced and the problem where it is not applied beyond 7 chains was resolved.
Skill Reset Scroll Price Reduction
Through today’s patch, players can purchase the Skill Reset Scroll (Up to 3 per character) from the Special Currency Shop for only 1 Lumena for a limited time period. The Skill Reset Scroll will allow players to try out various new tactics and explore their skill options.
- For Lumena, you can exchange Activity Points (Combat and Dungeon Points) into Lumena up to 50 Lumena a day.
- Skill Reset Scroll (Price: 1 Lumena) will be separately added in the Special Currency Shop.
- Until our next scheduled maintenance on June 8, the price will continue to be 1 Lumena. However the scheduled maintenance date is subject to change.
We seek your feedback!
We are open to your feedback regarding today’s patch and overall game balance! Throughout Early Access we will continue to closely monitor game balance and will do our best to respond to user feedback.