Araxen
Golden Baronet of the Realm
- 10,545
- 7,971
I disagree with one of his points: from the getgo, it was clear this was a moba model. He talks about it like it was a bait and switch that went from shooter to moba all of a sudden.
Anyways, main cause of decline is simple: it got stale. They never really shook up the gameplay, people got frustrated by balance issues, and OW2 effectively cannibalized OW1 of any meaningful updates.
For me, it was Moira nerfs + no new content that got me to quit
I disagree with the video on Role Queue. It saved the game. I can actually play DPS now when I want to play DPS. The game is so much better for it. Barely anyone plays the open queue modes.
Things that killed the game is the content drought, their insistence on 2CP be forced down the player base throat, hero design, balancing. As soon as I saw Sigma being able to place a shield literally anywhere I knew it would be bad for the game. They also didn't limit teams to having one shield tank. It would fixed double shield overnight, and is an easy balance fix. Hammond having 600HP and having the mobility he has is beyond retarded. Brigitte... epic fail of hero design. Moira didn't bother me. This game was never designed to be this high skilled based shooter like CSGO or Valorant. They need heroes like her to bring in and keep the casuals.
They have finally relented with Overwatch 2 on getting rid of 2CP. Jeff Kaplan and his clique always sucked at balancing WoW, and they were just as bad at balancing Overwatch. Great at game design, but terrible at balancing.
I still play the game almost every Friday while I drink. It's almost the only way to enjoy the game nowadays. lol
- 1