Blood Bowl 2 : The Team management
In BloodBowl 2, YOU are the coach! That means team management is entirely up to you. Youwill recruit players forming your team, choose which ones will play thematches, upgrade theirs skills when they level up, and provide your team with extra staff to support it.
Each team may accept a maximum of 16 players, 11 of them to be picked to play on the pitch at the start of the match. After every touchdown before kick-off, and at half-time, you can change your set-up freely, switching active players between the pitch and those waiting for their hour of glory, or drawing from the reserve pool to replace casualties.
LEVELING UP
Playing matches in leagues will grant SPP, the "Star Player Points" (the Blood Bowl experience points) to your players. Please note that friendly matches don't count - they are way too "friendly" to provide any experience to your players! Only exceptional actions will grant your players precious SPPs: achieving a pass (1 SPPs), scoring a touchdown (3 SPPs), managing an interception (2 SPPs) or making casualties among the opponent's team (2SPPs). Additionally, the Most Valuable Players elected at the end of every match will earn 5 SPPs!
Once a player has stacked enough SPPs, they will be able to level up (up to 6 times). A two-dice roll (the "improvement roll") will determine the development opportunity for that player. While you will always be able to pick one of the skills available to the player's "normal" skill pool, specific dice result will let you pick other skills normally not available to this player, or, if you're lucky, an extra characteristic point such as Strength, Agility, Armour Value or Movement Allowance.
DICE ROLL RESULT / AVAILABLE REWARD
2-9: A new Skill
10: A new Skill OR Armor Value point OR Movement Allowance point
11: A new Skill OR Agility point
12: A new Skill OR Strength point
Additionally, rolling a double will allow you to ignore the normal reward, and let you pick any skill from either the player's normal skill pool, or their "double" pool. For example, a Human Blitzer normally has access to only General and Strength skills, but upon rolling a double you may also pick a skill from the Agility or Passing pool. Additionally, leveling a player up will increase their Player Value - and your overall Team Value.
Keep in mind though that your players are not immortal. They can get injured (temporary, or definitively) and even killed on the pitch. Also, even the lucky players who manage somehow to avoid getting maimed during their career will eventually retire. For every seven matches played, a player will gain one "year of careers". After some years, and the closer he is to the maximum number of years (14), the bigger the chance for him to retire. You will need to manage your players wisely, recruiting rookies to train them and replace your older players, and/or making use of the new Player Marketplace to renew your pool of skilled, veteran players!
COACHING STAFF AND TEAM EXTRAS
While players are the bread and butter of every team, teams can't be complete without Staff to support them and 'extra services'!
These are some of the extra services you can hire or afford for your teams:
Team Re-roll: the Team-reroll lets you do exactly that: re-roll a failed dice roll! However, keep in mind there is no guarantee the new result will be better than the previous one. it could be worse!
Apothecary: injuries, casualties, and even death is common on a Blood Bowl pitch. Having an Apothecary in your team will give you the opportunity to change the result of a casualty roll, one time per match, hopefully saving from certain doom one of your downed players. Keep in mind though, his medical license is probably forged, and a broken leg could very well turn into a painful death. Good thing you can choose between both the old and new result!
Cheerleaders: most Blood Bowl teams have a troupe or two of cheerleaders both to inspire the team's players and their fans. It's the team's cheerleaders' job to whip the fans into a state of frenzy and lead the chanting and singing as the crowd's shouts and howls build up to a deafening crescendo. The more cheerleaders you have on your team, the more likely you are to win the "Cheering Fans" kick-off event. you could get a free, extra re-roll out of that!
Assistant Coaches: assistant coaches include offensive and defensive coordinators, special team coaches, personal trainers for your legendary players and numerous others. The more assistant coaches you have on your team, the more likely you are to win the "Brilliant Coaching" special event at kick-off for an extra team re-roll.
Fan Factor: the Fan Factor represents how popular the team is, and can have important effects on the results of some special events during kick-off. The more you have, the higher the chance for the fans to go for the other team when they hurl a rock or when they invade the pitch. Additionally, having more fans grants you better gold rewards when the match is over!