Played the hell out of Too Many Bones over the long weekend, we all had a lot of fun. I can't wait until the KS to get more of it. I think what makes the game stand out is just the visual appeal of the whole thing, and also something satisfying about stacking chips and using them as a visual representation of hit points is genius. That being said, there are a few things I would nit-pick about the game:
1) The first 3 encounters are the same very game and not randomized. This got old quick. I understand there are new initial encounter cards with the expansions, so not sweating this.
2) Player count really affects difficulty. I have played this with 2, 3, and 4 players now. I have not tried it solo yet but plan on it. With 2 players, it was the hardest (I heard solo is easier than 2p). I think 3 people is the sweet spot. With 4 people we steamrolled everything. The game doesn't scale that well imo. Take for example day 4.....with 4 players, you have a three 5 pt baddies, and a 1 pt baddie; by this point in the game 1 pt baddies are a joke, so really it's a 4v3 situation. On the other hand, for 2 players on day 4.....now you have a 5 pt baddie, and three 1 pt baddie. That's 4 monsters vs 2 players. Sure, the 1 pt baddies aren't that bad, but it's like a small horde. Much tougher. I may play around with the BQ points to see if I can make it more challenging with 4 people.
3) The skill dice is the fun part of the game, but really for optimizing characters raising the base stats gives you the most chance for success imo. For example, this weekend I had a friend play for the first time. He picked Tantrum. The rage dice was kinda confusing (I don't blame him), so he focused on raising his dex and attack dice, secondarily on health. I think he might have bought 2 skill dice max. I think he ended up with 8 dex and 8 attack by the time we got to the boss. The way we set up almost every fight was I would take on the strongest baddie as Pickett, then he would line up against the 2nd biggest baddie (5 pt). Lashback? Terrify? Flight? No worries, with 6-8 attack dice he was 1-shotting everything. Then, I would damage my baddie, the next round he would move up and finish off my mob. He almost never got hit because he never had the highest or lowest hps, and whatever mob started next to him usually died right away. The occasional mob with Break? Patches poisons, Boomer grenades, leave for the end, then Tantrum swoops in and kills. Also as Pickett, I find that I really only need 3 or 4 of the Commander skill dice; everything else I put into stats. Raising dex and def, getting a bunch of bones to use shield bash is so OP.
4) Game takes a lot longer than advertised, obviously the more players the longer it takes. I think it says 60-90 minutes on the box? That's a joke. I would guess a more realistic number is an hour x # of players, so 4 hours for a 4-player game, 2 hours for a 2-player game. Again, not a big deal when you are having fun, but plan accordingly.
Just some observations. Like I said, everyone had a great time playing and it's a really great social game, which I like. I like how you "level up" constantly, so your character is contantly evolving and improving. As a group it's fun strategizing about the battle mat, who goes where, who do we hit first, etc...no one in our group is an alpha-gamer which is nice. This also gets rid of the analysis-paralysis that I sometimes see with Gloomhaven.